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EN

Damian

Mythic Ranked · Diamond Knockout
52.7%Win rate in Knockout
1,939Games
68Trust Score
26. of 105Rank in Knockout
−3.9Skill bonus

Best map: Ring of Fire with 57.8% from 2,255 games.

Wins late — in Knockout 7.7 points better in long rounds than in short ones (51.1% against 43.4%, split at 100 s). Needs the long round; in a fast game he never arrives.

Diamondchange

Profile

On the tier: counter safety and star rate are computed across all tiers together and do not change when you switch — too few pairings are measured in Diamond for that. The other axes do.

Win ratePopularityBreadthCounter safetyStar rate 0.
Win rate 78.52.7 %
Popularity 30.0.17 %
Breadth 88.47% of maps
Counter safety 54.35.9 %
Star rate 0.7.3 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 88th means “better than 88% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

08/04 to 08/25, 15 days. 11 earlier days are left out — below 60 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/04 and 08/25.

Steadily picked — the pick rate sits at 0.5% and has not shifted measurably of late.

Win rate

08/04 — 44.3% from 70 appearances08/05 — 48.5% from 206 appearances08/06 — 45.8% from 166 appearances08/13 — 39.0% from 82 appearances08/14 — 48.9% from 88 appearances08/15 — 49.4% from 83 appearances08/16 — 42.6% from 108 appearances08/17 — 46.1% from 76 appearances08/18 — 53.4% from 88 appearances08/20 — 52.3% from 428 appearances08/21 — 52.6% from 580 appearances08/22 — 54.7% from 296 appearances08/23 — 52.0% from 229 appearances08/24 — 51.2% from 244 appearances08/25 — 53.7% from 162 appearances
44.3%08/04 53.7%08/25

Pick rate

08/04 — 0.3% from 70 appearances08/05 — 0.3% from 206 appearances08/06 — 0.2% from 166 appearances08/13 — 0.1% from 82 appearances08/14 — 0.1% from 88 appearances08/15 — 0.1% from 83 appearances08/16 — 0.2% from 108 appearances08/17 — 0.1% from 76 appearances08/18 — 0.1% from 88 appearances08/20 — 0.2% from 428 appearances08/21 — 0.2% from 580 appearances08/22 — 0.1% from 296 appearances08/23 — 0.2% from 229 appearances08/24 — 0.1% from 244 appearances08/25 — 0.1% from 162 appearances
0.3%08/04 0.1%08/25

Across the ranks

Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Gold to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 3 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.

Skill bonus −3.9 — punishes weak opponents: from Gold to Masters the win rate drops by 3.9 points (regression 49.7% to 45.8%). Higher up he gets outplayed.

Gold — 47.1% from 1,555 gamesDiamond — 50.6% from 3,071 gamesMythic — 47.8% from 24,426 gamesLegendary — 46.8% from 24,960 gamesMasters — 44.9% from 909 games
GoldDiamondMythicLegendaryMasters

On which maps

Knockout

Where this brawler works (ranked, Diamond). Filtered to Knockout: 4 of 31 maps.

MapWin rateGamesTrust
Flaring Phoenix Knockout 54.5%
675 53
Out in the Open Knockout 56.0%
352 43
New Horizons Knockout 51.2%
463 47
Belle's Rock Knockout 49.0%
449 47

Against whom

Direct duels in Knockout: how Damian does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.

Worst case: 35.9% against Pearl in Knockout — barely punishable even there, which makes him a risk-free first pick.

Counters

Countered by

The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network

Good partners

On the same team, in Knockout — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.

Brock 56.4% 1,176 games Pearl 58.9% 270 games Edgar 55.2% 522 games Kit 54.7% 532 games Gray 53.0% 443 games Tick 53.9% 293 games

Who plays him best soon

Players with a profile and at least 20 games on Damian, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 CrazyMonti YT Legendary 34 40.4% 73.5%
2 アルティメット3世 Mythic 36 38.8% 66.7%
3 V777 SRT Legendary 24 38.1% 75.0%
4 M|🇺🇸 Mythic 22 38.0% 77.3%
5 kärven🦦 Masters 34 37.9% 64.7%