Best map: Hard Rock Mine with 57.0% from 1,831 games.
Wins late — in Knockout 7.7 points better in long rounds than in short ones (51.1% against 43.4%, split at 100 s). Needs the long round; in a fast game he never arrives.
Goldchange
On the tier: star rate is computed across all tiers together and does not change when you switch. The other axes do.
Estimated (dashed in the figure, hollow corner): Counter safety. He has too few battles for that in Knockout — this is his value across all modes, pulled to the level of this one. It says where he usually stands, not how he plays here.
08/20 to 08/25, 6 days. 10 earlier days are left out — below 60 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/20 and 08/25.
Steadily picked — the pick rate sits at 0.3% and has not shifted measurably of late.
Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Gold to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 3 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.
Skill bonus −3.9 — punishes weak opponents: from Gold to Masters the win rate drops by 3.9 points (regression 49.7% to 45.8%). Higher up he gets outplayed.
Knockout▾
Where this brawler works (ranked, Gold). Filtered to Knockout: 4 of 32 maps. Almost every row here is too thin for Gold alone and adds Diamond. Those tiers are a measured two to three points apart, which is less than a row that thin loses to the shrinkage anyway.
| Map | Win rate | Games | Trust | ||
|---|---|---|---|---|---|
Flaring Phoenix ![]() |
52.8% | 1143 | 61 | ||
Out in the Open ![]() |
53.0% | 647 | 52 | ||
New Horizons ![]() |
48.0% | 789 | 55 | ||
Belle's Rock ![]() |
47.8% | 823 | 56 |
Direct duels in Knockout: how Damian does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.
Worst case: 35.9% against Pearl in Knockout — barely punishable even there, which makes him a risk-free first pick.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network
On the same team, in Knockout — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.
Brock
56.4%
1,176 games
Pearl
58.9%
270 games
Edgar
55.2%
522 games
Kit
54.7%
532 games
Gray
53.0%
443 games
Tick
53.9%
293 games
Players with a profile and at least 20 games on Damian, sorted by the Wilson lower bound.
| Rank | Player | Tier | Games | Bound | Win rate |
|---|---|---|---|---|---|
| 1 | CrazyMonti YT | Legendary | 34 | 40.4% | 73.5% |
| 2 | アルティメット3世 | Mythic | 36 | 38.8% | 66.7% |
| 3 | V777 SRT | Legendary | 24 | 38.1% | 75.0% |
| 4 | M|🇺🇸 | Mythic | 22 | 38.0% | 77.3% |
| 5 | kärven🦦 | Masters | 34 | 37.9% | 64.7% |