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EN

Darryl

Tank Super Rare Ranked · All ranks Rustic Arcade Gem Grab
44.7%Win rate on Rustic Arcade
3,271Games here
0.4%Pick rate
76Trust Score
83. of 105Rank on this map
+12.2Skill bonus

Wins late — in Hot Zone 13.6 points better in long rounds than in short ones (51.1% against 37.4%, split at 96 s). Needs the long round; in a fast game he never arrives.

Profile

For Gem Grab, this map's mode — duels and star rates are available per mode, not per map.

Win rate 35.PopularityBreadthCounter safetyStar rate
Win rate 35.46.8 %
Popularity 40.0.36 %
Breadth 45.13% of maps
Counter safety 55.35.2 %
Star rate 57.20.5 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 57th means “better than 57% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

Only Rustic Arcade. 08/05 to 08/26, 18 days. 10 earlier days are left out — below 158 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/05 and 08/26.

Win rate

08/05 — 45.3% from 300 appearances08/06 — 50.7% from 221 appearances08/11 — 47.8% from 473 appearances08/12 — 47.8% from 778 appearances08/13 — 51.6% from 831 appearances08/14 — 48.4% from 792 appearances08/15 — 48.2% from 766 appearances08/16 — 49.9% from 752 appearances08/17 — 49.4% from 723 appearances08/18 — 47.7% from 726 appearances08/19 — 45.2% from 188 appearances08/20 — 39.8% from 455 appearances08/21 — 48.8% from 506 appearances08/22 — 50.0% from 396 appearances08/23 — 39.1% from 443 appearances08/24 — 45.5% from 620 appearances08/25 — 44.6% from 644 appearances08/26 — 45.4% from 207 appearances
45.3%08/05 45.4%08/26

Pick rate

08/05 — 0.1% from 300 appearances08/06 — 0.2% from 221 appearances08/11 — 0.2% from 473 appearances08/12 — 0.2% from 778 appearances08/13 — 0.3% from 831 appearances08/14 — 0.3% from 792 appearances08/15 — 0.3% from 766 appearances08/16 — 0.3% from 752 appearances08/17 — 0.3% from 723 appearances08/18 — 0.3% from 726 appearances08/19 — 0.3% from 188 appearances08/20 — 0.3% from 455 appearances08/21 — 0.3% from 506 appearances08/22 — 0.3% from 396 appearances08/23 — 0.3% from 443 appearances08/24 — 0.3% from 620 appearances08/25 — 0.3% from 644 appearances08/26 — 0.3% from 207 appearances
0.1%08/05 0.3%08/26

Across the ranks

Win rate per rank tier on Rustic Arcade — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Legendary, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 2 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.

Skill bonus +12.2 — rewards skill: from Bronze to Legendary the win rate climbs by 12.2 points (regression 39.2% to 51.3%). The higher the tier, the better he does.

Bronze — 32.3% from 350 gamesSilver — 37.4% from 321 gamesGold — 47.9% from 1,650 gamesDiamond — 47.7% from 1,492 gamesMythic — 48.3% from 5,734 gamesLegendary — 50.2% from 610 games
BronzeSilverGoldDiamondMythicLegendary

Against whom

Direct duels in Gem Grab: how Darryl does when that brawler is on the enemy team. Duels are available per mode, not per map — so unlike the numbers above, this section covers every Gem Grab map, not just Rustic Arcade. Computed across all ranked tiers together — not for your tier alone.

Counters

Countered by

The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. Darryl runs in 1 circle — whoever Darryl beats beats someone who in turn beats Darryl. See it in the counter network

Good partners

On the same team, in Gem Grab — which combination wins. Per mode as well, not per map. Computed across all ranked tiers together — not for your tier alone.

Bolt 65.4% 897 games Bo 54.9% 2,215 games Emz 54.0% 2,693 games Trunk 54.3% 1,483 games Edgar 51.6% 5,447 games Doug 56.2% 393 games

Who plays him best soon

Players with a profile and at least 20 games on Darryl, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 SaitanSemConta Legendary 28 43.7% 85.7%
2 JMR | Jonathan Legendary 49 41.3% 63.3%
3 Aaron Mythic 36 41.3% 69.4%
4 『Scotty』🇫🇷 Legendary 23 40.3% 78.3%
5 THE assassin Legendary 59 39.5% 55.9%