Best map: Kaboom Canyon with 67.2% from 67 games.
Wins late — in Knockout 7.7 points better in long rounds than in short ones (54.9% against 47.1%, split at 96 s). Needs the long round; in a fast game he never arrives.
Masterschange
08/05 to 08/11, 4 days. 14 earlier days are left out — below 60 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/05 and 08/11.
Steadily picked — the pick rate sits at 0.3% and has not shifted measurably of late.
Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; one tier falls below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.
Skill bonus +8.6 — rewards skill: from Bronze to Masters the win rate climbs by 8.6 points (regression 43.9% to 52.5%). The higher the tier, the better he does.
Where this brawler works (ranked, Masters).
| Map | Win rate | Games | Trust | ||
|---|---|---|---|---|---|
Kaboom Canyon prev. season |
67.2% | 67 | 18 | ||
Hideout prev. season |
90.9% | 11 | 0 | ||
New Horizons prev. season |
66.7% | 24 | 3 | ||
Bridge Too Far prev. season |
52.6% | 95 | 23 | ||
Flaring Phoenix prev. season |
52.2% | 69 | 19 | ||
Hot Potato prev. season |
55.2% | 29 | 6 | ||
Safe Zone prev. season |
48.4% | 124 | 27 | ||
Center Stage prev. season |
53.3% | 30 | 6 | ||
Out in the Open prev. season |
54.2% | 24 | 3 | ||
Dry Season prev. season |
50.0% | 12 | 0 | ||
Triple Dribble prev. season |
50.0% | 12 | 0 | ||
Parallel Plays prev. season |
45.5% | 11 | 0 | ||
Sneaky Fields prev. season |
36.4% | 22 | 1 | ||
Pinball Dreams prev. season |
30.0% | 20 | 0 | ||
Belle's Rock prev. season |
34.7% | 49 | 13 |
Direct duels in Gem Grab: how Darryl does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.
Worst case: 30.5% against Edgar in Hot Zone. On average the worst case sits at 27.1%.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network
On the same team, in Gem Grab — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.
Bolt
65.5%
119 games
Edgar
53.2%
556 games
Trunk
56.0%
191 games
Starr Nova
58.2%
134 games
Bibi
59.2%
98 games
Bo
53.8%
210 games
Players with a profile and at least 20 games on Darryl, sorted by the Wilson lower bound. To the full list