Best map: Center Stage with 50.4% from 139 games.
Wins late — in Knockout 7.7 points better in long rounds than in short ones (54.9% against 47.1%, split at 96 s). Needs the long round; in a fast game he never arrives.
Silverchange
08/05 to 08/21, 3 days. 14 earlier days are left out — below 60 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/05 and 08/21.
Steadily picked — the pick rate sits at 0.4% and has not shifted measurably of late.
Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; one tier falls below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.
Skill bonus +8.7 — rewards skill: from Bronze to Masters the win rate climbs by 8.7 points (regression 43.8% to 52.5%). The higher the tier, the better he does.
Where this brawler works (ranked, Silver).
| Map | Win rate | Games | Trust | ||
|---|---|---|---|---|---|
Center Stage ![]() |
50.4% | 139 | 29 | ||
Safe Zone ![]() |
46.4% | 69 | 19 | ||
Pinball Dreams ![]() |
45.4% | 130 | 28 | ||
Spiraling Out ![]() |
45.4% | 119 | 27 | ||
Sneaky Fields ![]() |
45.1% | 122 | 27 | ||
Open Business ![]() |
41.5% | 65 | 18 | ||
Hard Rock Mine ![]() |
39.7% | 78 | 20 | ||
Triple Dribble ![]() |
41.0% | 122 | 27 | ||
Bridge Too Far ![]() |
34.5% | 55 | 15 | ||
Out in the Open ![]() |
35.0% | 60 | 16 | ||
Double Swoosh ![]() |
36.7% | 79 | 21 | ||
Gem Fort ![]() |
35.3% | 68 | 18 | ||
Kaboom Canyon ![]() |
36.2% | 94 | 23 | ||
Layer Cake ![]() |
32.4% | 71 | 19 | ||
Belle's Rock ![]() |
30.5% | 59 | 16 | ||
Dueling Beetles ![]() |
30.5% | 59 | 16 | ||
New Horizons ![]() |
31.3% | 67 | 18 | ||
Flaring Phoenix ![]() |
30.4% | 69 | 19 | ||
Safe(r) Zone ![]() |
33.3% | 99 | 24 | ||
Parallel Plays ![]() |
26.4% | 53 | 15 | ||
Undermine ![]() |
30.8% | 78 | 20 | ||
Shooting Star ![]() |
25.4% | 59 | 16 | ||
Hot Potato ![]() |
29.3% | 82 | 21 | ||
Rustic Arcade ![]() |
25.8% | 62 | 17 | ||
Ring of Fire ![]() |
23.8% | 63 | 17 | ||
Pit Stop ![]() |
25.9% | 81 | 21 | ||
Dry Season ![]() |
22.2% | 63 | 17 | ||
Hideout ![]() |
19.0% | 63 | 17 |
Direct duels in Gem Grab: how Darryl does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.
Worst case: 30.8% against Edgar in Hot Zone. On average the worst case sits at 27.0%.
Nobody counters Darryl here. As a first pick he cannot be punished in this mode.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network
On the same team, in Gem Grab — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.
Bolt
64.5%
155 games
Trunk
57.7%
227 games
Edgar
52.1%
683 games
Emz
53.3%
345 games
Bibi
58.2%
122 games
Starr Nova
56.0%
166 games
Players with a profile and at least 20 games on Darryl, sorted by the Wilson lower bound. To the full list