Win rate per rank tier on Deathcap Trap — ranked battles only, the tier comes from the battle itself. The axis runs from Diamond to Legendary, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 5 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.
No clear rank trend — from Diamond to Legendary the win rate stays practically the same (regression +0.6 points across the whole range). He plays the same at the bottom as at the top.
Direct duels in Gem Grab: how Darryl does when that brawler is on the enemy team. Duels are available per mode, not per map — so unlike the numbers above, this section covers every Gem Grab map, not just Deathcap Trap. Computed across all ranked tiers together — not for your tier alone.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network
On the same team, in Gem Grab — which combination wins. Per mode as well, not per map. Computed across all ranked tiers together — not for your tier alone.
Bolt
62.9%
197 games
Trunk
54.9%
317 games
Emz
53.5%
471 games
Edgar
51.5%
932 games
Bibi
56.1%
171 games
Bo
52.2%
358 games
Players with a profile and at least 20 games on Darryl, sorted by the Wilson lower bound. To the full list
| Rank | Player | Tier | Games | Bound | Win rate |
|---|---|---|---|---|---|
| 1 | 둡디 | Mythic | 52 | 32.7% | 46.2% |
| 2 | そーま | Diamond | 21 | 32.2% | 57.1% |
| 3 | ☹️🥀death play | Diamond | 20 | 30.7% | 50.0% |
| 4 | 이쟈뿌쓰요 | Diamond | 23 | 28.8% | 39.1% |
| 5 | Oooooo | Diamond | 27 | 28.5% | 37.0% |