Best map: Flaring Phoenix with 55.9% from 3,858 games.
Wins late — in Knockout 7.7 points better in long rounds than in short ones (54.9% against 47.1%, split at 96 s). Needs the long round; in a fast game he never arrives.
Legendarychange
08/04 to 08/19, 16 days. 8 earlier days are left out — below 400 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/04 and 08/19.
Steadily picked — the pick rate sits at 0.3% and has not shifted measurably of late.
Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; one tier falls below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.
Skill bonus +8.6 — rewards skill: from Bronze to Masters the win rate climbs by 8.6 points (regression 43.9% to 52.5%). The higher the tier, the better he does.
Where this brawler works (ranked, Legendary).
| Map | Win rate | Games | Trust | ||
|---|---|---|---|---|---|
Flaring Phoenix prev. season |
55.9% | 3858 | 79 | ||
Belle's Rock prev. season |
52.5% | 3054 | 75 | ||
Bridge Too Far prev. season |
52.1% | 2725 | 74 | ||
Safe Zone prev. season |
51.2% | 3606 | 78 | ||
New Horizons prev. season |
51.5% | 2199 | 70 | ||
Kaboom Canyon prev. season |
51.2% | 2731 | 74 | ||
Hard Rock Mine prev. season |
52.9% | 805 | 55 | ||
Pinball Dreams prev. season |
51.0% | 1626 | 66 | ||
Out in the Open prev. season |
50.2% | 1855 | 68 | ||
Center Stage prev. season |
49.5% | 1758 | 67 | ||
Hot Potato prev. season |
49.4% | 1837 | 68 | ||
Open Business prev. season |
51.2% | 449 | 47 | ||
Ring of Fire prev. season |
50.9% | 456 | 47 | ||
Gem Fort prev. season |
49.7% | 793 | 55 | ||
Crystal Arcade prev. season |
49.6% | 720 | 54 | ||
Sneaky Fields prev. season |
48.6% | 1479 | 64 | ||
Rustic Arcade prev. season |
49.7% | 580 | 50 | ||
Hideout prev. season |
48.9% | 707 | 53 | ||
Layer Cake prev. season |
47.8% | 1192 | 61 | ||
Dry Season prev. season |
47.3% | 867 | 56 | ||
Deathcap Trap prev. season |
46.6% | 682 | 53 | ||
Double Swoosh prev. season |
46.6% | 667 | 52 | ||
Dueling Beetles prev. season |
46.5% | 443 | 46 | ||
Shooting Star prev. season |
45.5% | 587 | 51 | ||
Triple Dribble prev. season |
44.7% | 1415 | 64 | ||
Safe(r) Zone ![]() |
42.3% | 26 | 4 | ||
Undermine prev. season |
41.6% | 627 | 52 | ||
Parallel Plays prev. season |
41.3% | 644 | 52 |
Direct duels in Knockout: how Darryl does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.
Worst case: 30.5% against Edgar in Hot Zone. On average the worst case sits at 27.3%.
Darryl counters nobody here — he wins and loses as strength would have it.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network
On the same team, in Knockout — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.
Kit
66.4%
729 games
Edgar
61.4%
427 games
Brock
59.7%
528 games
Tick
61.8%
152 games
Mandy
60.9%
138 games
Bolt
71.7%
60 games
Players with a profile and at least 20 games on Darryl, sorted by the Wilson lower bound. To the full list