Wins late — in Hot Zone 5.3 points better in long rounds than in short ones (50.4% against 45.1%, split at 104 s). Needs the long round; in a fast game he never arrives.
Win rate per rank tier on Center Stage — ranked battles only, the tier comes from the battle itself. The axis runs from Diamond to Legendary, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 5 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.
No clear rank trend — from Diamond to Legendary the win rate stays practically the same (regression +0.4 points across the whole range). He plays the same at the bottom as at the top.
Direct duels in Brawl Ball: how Darryl does when that brawler is on the enemy team. Duels are available per mode, not per map — so unlike the numbers above, this section covers every Brawl Ball map, not just Center Stage. Computed across all ranked tiers — the numbers are not enough for Gold yet.
On the same team, in Brawl Ball — which combination wins. Per mode as well, not per map. Computed across all ranked tiers — the numbers are not enough for Gold yet.
Griff
53.7%
9,957 games
Tick
55.3%
1,412 games
Bibi
53.4%
4,881 games
Jacky
55.1%
868 games
Emz
51.5%
6,253 games
Frank
52.0%
3,011 games
Players with a profile and at least 20 games on Darryl, sorted by the Wilson lower bound. To the full list