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← Overview

Darryl

Tank Super Rare Ranked · Legendary Center Stage Brawl Ball
49.5%Win rate on Center Stage
1,779Games here
0.5%Pick rate
67Trust Score
40. of 105Rank on this map
−4.7Skill bonus

Wins late — in Gem Grab 6.3 points better in long rounds than in short ones (50.4% against 44.1%, split at 103 s). Needs the long round; in a fast game he never arrives.

Profile

For Brawl Ball, this map's mode — duels and star rates are available per mode, not per map.

On the tier: counter safety and star rate are computed across all tiers together and do not change when you switch — too few pairings are measured in Legendary for that. The other axes do.

Win ratePopularityBreadth 36.Counter safetyStar rate
Win rate 44.48.6 %
Popularity 79.1.24 %
Breadth 36.7% of maps
Counter safety 85.43.4 %
Star rate 60.23.3 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 85th means “better than 85% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

Only Center Stage. 08/05 to 08/18, 11 days. 11 earlier days are left out — below 60 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/05 and 08/18.

Win rate

08/05 — 39.4% from 94 appearances08/06 — 43.8% from 64 appearances08/10 — 43.9% from 148 appearances08/11 — 51.8% from 305 appearances08/12 — 49.6% from 284 appearances08/13 — 52.3% from 174 appearances08/14 — 48.7% from 113 appearances08/15 — 50.0% from 78 appearances08/16 — 48.4% from 91 appearances08/17 — 59.4% from 69 appearances08/18 — 46.6% from 103 appearances
39.4%08/05 46.6%08/18

Pick rate

08/05 — 0.1% from 94 appearances08/06 — 0.2% from 64 appearances08/10 — 0.3% from 148 appearances08/11 — 0.3% from 305 appearances08/12 — 0.4% from 284 appearances08/13 — 0.4% from 174 appearances08/14 — 0.3% from 113 appearances08/15 — 0.3% from 78 appearances08/16 — 0.3% from 91 appearances08/17 — 0.3% from 69 appearances08/18 — 0.4% from 103 appearances
0.1%08/05 0.4%08/18

Across the ranks

Win rate per rank tier on Center Stage — ranked battles only, the tier comes from the battle itself. The axis runs from Gold to Legendary, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 4 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.

Skill bonus −4.7 — punishes weak opponents: from Gold to Legendary the win rate drops by 4.7 points (regression 53.0% to 48.2%). Higher up he gets outplayed.

Gold — 53.7% from 2,262 gamesDiamond — 51.1% from 3,430 gamesMythic — 49.6% from 15,067 gamesLegendary — 49.5% from 1,779 games
GoldDiamondMythicLegendary

Against whom

Direct duels in Brawl Ball: how Darryl does when that brawler is on the enemy team. Duels are available per mode, not per map — so unlike the numbers above, this section covers every Brawl Ball map, not just Center Stage. Computed across all ranked tiers together — not for your tier alone.

Counters

Countered by

The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network

Good partners

On the same team, in Brawl Ball — which combination wins. Per mode as well, not per map. Computed across all ranked tiers together — not for your tier alone.

Griff 56.4% 2,839 games Jacky 68.9% 148 games Bibi 55.8% 1,767 games Bull 55.4% 1,246 games Doug 59.1% 374 games Dynamike 56.8% 669 games

Who plays him best

Players with a profile and at least 20 games on Darryl, sorted by the Wilson lower bound. To the full list

RankPlayerTierGamesBoundWin rate
1 Aaron Mythic 22 36.0% 63.6%
2 タコザリガニEX Mythic 21 35.5% 61.9%
3 JCHG Diamond 24 35.3% 58.3%
4 かつぶしマン Diamond 24 35.3% 58.3%
5 6rz28凛 Legendary 22 35.1% 59.1%