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Darryl

Tank Super Rare Ranked · Legendary Flaring Phoenix Knockout
56.0%Win rate on Flaring Phoenix
4,073Games here
2.0%Pick rate
80Trust Score
3. of 105Rank on this map

Wins late — in Knockout 4.7 points better in long rounds than in short ones (53.0% against 48.2%, split at 100 s). Needs the long round; in a fast game he never arrives.

Profile

For Knockout, this map's mode — duels and star rates are available per mode, not per map.

On the tier: counter safety and star rate are computed across all tiers together and do not change when you switch — too few pairings are measured in Legendary for that. The other axes do.

Win ratePopularity 13.BreadthCounter safetyStar rate
Win rate 90.54.4 %
Popularity 13.0.14 %
Breadth 24.3% of maps
Counter safety 67.37.7 %
Star rate 72.24.6 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 90th means “better than 90% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

Only Flaring Phoenix. 08/04 to 08/25, 16 days. 10 earlier days are left out — below 60 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/04 and 08/25.

Win rate

08/04 — 61.7% from 154 appearances08/05 — 51.8% from 355 appearances08/06 — 49.2% from 132 appearances08/07 — 54.9% from 91 appearances08/08 — 52.9% from 121 appearances08/09 — 55.3% from 114 appearances08/10 — 57.0% from 379 appearances08/11 — 56.1% from 720 appearances08/12 — 57.6% from 528 appearances08/13 — 58.4% from 296 appearances08/14 — 52.3% from 214 appearances08/15 — 59.1% from 164 appearances08/16 — 60.4% from 164 appearances08/17 — 49.7% from 163 appearances08/18 — 56.2% from 162 appearances08/25 — 57.1% from 77 appearances
61.7%08/04 57.1%08/25

Pick rate

08/04 — 0.5% from 154 appearances08/05 — 0.5% from 355 appearances08/06 — 0.4% from 132 appearances08/07 — 0.5% from 91 appearances08/08 — 0.6% from 121 appearances08/09 — 0.5% from 114 appearances08/10 — 0.6% from 379 appearances08/11 — 0.6% from 720 appearances08/12 — 0.7% from 528 appearances08/13 — 0.7% from 296 appearances08/14 — 0.7% from 214 appearances08/15 — 0.6% from 164 appearances08/16 — 0.6% from 164 appearances08/17 — 0.7% from 163 appearances08/18 — 0.7% from 162 appearances08/25 — 0.5% from 77 appearances
0.5%08/04 0.5%08/25

Across the ranks

Win rate per rank tier on Flaring Phoenix — ranked battles only, the tier comes from the battle itself. The axis runs from Gold to Legendary, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 4 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles.

No clear rank trend — from Gold to Legendary the win rate stays practically the same (regression −1.0 points across the whole range). He plays the same at the bottom as at the top.

Gold — 55.0% from 1,695 gamesDiamond — 59.1% from 2,439 gamesMythic — 55.7% from 15,727 gamesLegendary — 56.0% from 4,073 games
GoldDiamondMythicLegendary

Against whom

Direct duels in Knockout: how Darryl does when that brawler is on the enemy team. Duels are available per mode, not per map — so unlike the numbers above, this section covers every Knockout map, not just Flaring Phoenix. Computed across all ranked tiers together — not for your tier alone.

Counters

Countered by

The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. Darryl runs in 1 circle — whoever Darryl beats beats someone who in turn beats Darryl. See it in the counter network

Good partners

On the same team, in Knockout — which combination wins. Per mode as well, not per map. Computed across all ranked tiers together — not for your tier alone.

Kit 61.5% 2,863 games Edgar 59.3% 1,615 games Brock 57.5% 2,242 games Tick 58.9% 705 games Willow 57.8% 706 games Gray 58.8% 505 games

Who plays him best soon

Players with a profile and at least 20 games on Darryl, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 Aaron Mythic 31 38.7% 71.0%
2 Ego🍃 Mythic 24 36.0% 66.7%
3 JCHG Diamond 30 34.8% 56.7%
4 タコザリガニEX Mythic 25 34.8% 60.0%
5 Terry w Mythic 21 34.4% 61.9%