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EN

Darryl

Tank Super Rare Ranked · Mythic Layer Cake Bounty
48.6%Win rate on Layer Cake
7,852Games here
2.5%Pick rate
89Trust Score
32. of 105Rank on this map

Wins late — in Knockout 4.7 points better in long rounds than in short ones (53.0% against 48.2%, split at 100 s). Needs the long round; in a fast game he never arrives.

Profile

For Bounty, this map's mode — duels and star rates are available per mode, not per map.

On the tier: counter safety and star rate are computed across all tiers together and do not change when you switch — too few pairings are measured in Mythic for that. The other axes do.

Win ratePopularityBreadth 0.Counter safetyStar rate
Win rate 23.45.9 %
Popularity 11.0.11 %
Breadth 0.0% of maps
Counter safety 28.29.8 %
Star rate 61.23.0 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 61th means “better than 61% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

Only Layer Cake. 08/04 to 08/19, 13 days. 13 earlier days are left out — below 60 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/04 and 08/19.

Win rate

08/04 — 28.6% from 70 appearances08/05 — 42.6% from 338 appearances08/06 — 49.3% from 213 appearances08/10 — 38.8% from 178 appearances08/11 — 46.2% from 600 appearances08/12 — 49.8% from 923 appearances08/13 — 48.1% from 931 appearances08/14 — 49.0% from 842 appearances08/15 — 48.2% from 751 appearances08/16 — 50.4% from 850 appearances08/17 — 49.7% from 864 appearances08/18 — 51.3% from 655 appearances08/19 — 49.3% from 229 appearances
28.6%08/04 49.3%08/19

Pick rate

08/04 — 0.3% from 70 appearances08/05 — 0.4% from 338 appearances08/06 — 0.3% from 213 appearances08/10 — 0.4% from 178 appearances08/11 — 0.4% from 600 appearances08/12 — 0.4% from 923 appearances08/13 — 0.4% from 931 appearances08/14 — 0.3% from 842 appearances08/15 — 0.3% from 751 appearances08/16 — 0.4% from 850 appearances08/17 — 0.4% from 864 appearances08/18 — 0.3% from 655 appearances08/19 — 0.4% from 229 appearances
0.3%08/04 0.4%08/19

Across the ranks

Win rate per rank tier on Layer Cake — ranked battles only, the tier comes from the battle itself. The axis runs from Gold to Legendary, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 4 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.

No clear rank trend — from Gold to Legendary the win rate stays practically the same (regression +1.3 points across the whole range). He plays the same at the bottom as at the top.

Gold — 45.2% from 1,188 gamesDiamond — 50.9% from 1,410 gamesMythic — 48.6% from 7,852 gamesLegendary — 47.6% from 1,249 games
GoldDiamondMythicLegendary

Against whom

Direct duels in Bounty: how Darryl does when that brawler is on the enemy team. Duels are available per mode, not per map — so unlike the numbers above, this section covers every Bounty map, not just Layer Cake. Computed across all ranked tiers together — not for your tier alone.

Counters

Countered by

The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network

Good partners

On the same team, in Bounty — which combination wins. Per mode as well, not per map. Computed across all ranked tiers together — not for your tier alone.

Bolt 65.6% 163 games Tick 55.1% 454 games Kit 52.3% 856 games Trunk 57.2% 187 games Brock 51.1% 1,080 games Kaze 51.5% 616 games

Who plays him best soon

Players with a profile and at least 20 games on Darryl, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 Aaron Mythic 31 38.9% 71.0%
2 Ego🍃 Mythic 24 36.2% 66.7%
3 JCHG Diamond 30 35.0% 56.7%
4 タコザリガニEX Mythic 25 34.9% 60.0%
5 Terry w Mythic 21 34.5% 61.9%