Wins late — in Hot Zone 5.3 points better in long rounds than in short ones (50.4% against 45.1%, split at 104 s). Needs the long round; in a fast game he never arrives.
Only Open Business. 08/12 to 08/17, 6 days. 12 earlier days are left out — below 400 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/12 and 08/17.
Win rate per rank tier on Open Business — ranked battles only, the tier comes from the battle itself. The axis runs from Diamond to Legendary, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 5 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.
No clear rank trend — from Diamond to Legendary the win rate stays practically the same (regression −0.4 points across the whole range). He plays the same at the bottom as at the top.
Direct duels in Hot Zone: how Darryl does when that brawler is on the enemy team. Duels are available per mode, not per map — so unlike the numbers above, this section covers every Hot Zone map, not just Open Business. Computed for Mythic.
On the same team, in Hot Zone — which combination wins. Per mode as well, not per map. Computed for Mythic.
Bo
56.1%
1,674 games
Tick
55.2%
1,116 games
Doug
56.0%
650 games
Jessie
56.1%
570 games
R-T
59.9%
202 games
Griff
52.3%
2,129 games
Players with a profile and at least 20 games on Darryl, sorted by the Wilson lower bound. To the full list