Win rate per rank tier on Ring of Fire — ranked battles only, the tier comes from the battle itself. The axis runs from Gold to Legendary, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 4 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.
Skill bonus +7.3 — rewards skill: from Gold to Legendary the win rate climbs by 7.3 points (regression 43.0% to 50.3%). The higher the tier, the better he does.
Direct duels in Hot Zone: how Darryl does when that brawler is on the enemy team. Duels are available per mode, not per map — so unlike the numbers above, this section covers every Hot Zone map, not just Ring of Fire. Computed across all ranked tiers together — not for your tier alone.
Darryl counters nobody here — he wins and loses as strength would have it.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network
On the same team, in Hot Zone — which combination wins. Per mode as well, not per map. Computed across all ranked tiers together — not for your tier alone.
Tick
58.7%
196 games
Trunk
53.7%
244 games
Bo
51.3%
230 games
Emz
50.2%
291 games
Starr Nova
54.5%
77 games
Doug
54.9%
71 games
Players with a profile and at least 20 games on Darryl, sorted by the Wilson lower bound. To the full list
| Rank | Player | Tier | Games | Bound | Win rate |
|---|---|---|---|---|---|
| 1 | 둡디 | Mythic | 52 | 32.5% | 46.2% |
| 2 | そーま | Diamond | 21 | 32.0% | 57.1% |
| 3 | ☹️🥀death play | Diamond | 20 | 30.4% | 50.0% |
| 4 | Oooooo | Diamond | 27 | 28.3% | 37.0% |
| 5 | 이쟈뿌쓰요 | Diamond | 21 | 28.3% | 38.1% |