For Brawl Ball, this map's mode — duels and star rates are available per mode, not per map.
Win rate per rank tier on Triple Dribble — ranked battles only, the tier comes from the battle itself. The axis runs from Gold to Legendary, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 4 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.
Skill bonus −5.1 — punishes weak opponents: from Gold to Legendary the win rate drops by 5.1 points (regression 49.9% to 44.8%). Higher up he gets outplayed.
Direct duels in Brawl Ball: how Darryl does when that brawler is on the enemy team. Duels are available per mode, not per map — so unlike the numbers above, this section covers every Brawl Ball map, not just Triple Dribble. Computed across all ranked tiers together — not for your tier alone.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network
On the same team, in Brawl Ball — which combination wins. Per mode as well, not per map. Computed across all ranked tiers together — not for your tier alone.
Bibi
56.7%
1,334 games
Griff
55.8%
2,211 games
Bull
56.2%
952 games
Dynamike
58.1%
489 games
Edgar
53.9%
2,498 games
Emz
54.5%
1,335 games
Players with a profile and at least 20 games on Darryl, sorted by the Wilson lower bound. To the full list