Win rate per rank tier on Triple Dribble — ranked battles only, the tier comes from the battle itself. The axis runs from Diamond to Legendary, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 5 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.
Skill bonus −4.2 — punishes weak opponents: from Diamond to Legendary the win rate drops by 4.2 points (regression 48.6% to 44.4%). Higher up he gets outplayed.
Direct duels in Brawl Ball: how Darryl does when that brawler is on the enemy team. Duels are available per mode, not per map — so unlike the numbers above, this section covers every Brawl Ball map, not just Triple Dribble. Computed across all ranked tiers — the numbers are not enough for Gold yet.
On the same team, in Brawl Ball — which combination wins. Per mode as well, not per map. Computed across all ranked tiers — the numbers are not enough for Gold yet.
Griff
53.6%
10,109 games
Tick
55.0%
1,441 games
Bibi
53.2%
4,949 games
Jacky
55.4%
893 games
Emz
51.5%
6,357 games
Frank
51.9%
3,069 games
Players with a profile and at least 20 games on Darryl, sorted by the Wilson lower bound. To the full list