My roster

Enter your player tag and the site hides everything you cannot play anyway: brawlers you are missing, and those below power 9 — below 11 from Mythic upwards. The tag goes to the official API once and then stays in your browser. It is neither stored nor logged here, and there is no account.

You can find your tag in the game, under your name in your profile.

EN

Darryl

Tank Super Rare Ranked · Legendary Triple Dribble Brawl Ball
44.6%Win rate on Triple Dribble
1,450Games here
0.7%Pick rate
64Trust Score
79. of 105Rank on this map

Wins late — in Knockout 4.7 points better in long rounds than in short ones (53.0% against 48.2%, split at 100 s). Needs the long round; in a fast game he never arrives.

Profile

For Brawl Ball, this map's mode — duels and star rates are available per mode, not per map.

On the tier: counter safety and star rate are computed across all tiers together and do not change when you switch — too few pairings are measured in Legendary for that. The other axes do.

Win ratePopularityBreadth 24.Counter safetyStar rate
Win rate 47.48.7 %
Popularity 82.1.58 %
Breadth 24.3% of maps
Counter safety 79.41.8 %
Star rate 65.24.1 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 82th means “better than 82% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

Only Triple Dribble. 08/04 to 08/17, 11 days. 10 earlier days are left out — below 60 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/04 and 08/17.

Win rate

08/04 — 49.2% from 65 appearances08/05 — 47.3% from 91 appearances08/06 — 39.7% from 63 appearances08/10 — 41.1% from 107 appearances08/11 — 42.7% from 225 appearances08/12 — 48.8% from 217 appearances08/13 — 39.2% from 143 appearances08/14 — 45.2% from 84 appearances08/15 — 45.7% from 94 appearances08/16 — 43.8% from 105 appearances08/17 — 56.2% from 73 appearances
49.2%08/04 56.2%08/17

Pick rate

08/04 — 0.2% from 65 appearances08/05 — 0.1% from 91 appearances08/06 — 0.2% from 63 appearances08/10 — 0.2% from 107 appearances08/11 — 0.2% from 225 appearances08/12 — 0.3% from 217 appearances08/13 — 0.3% from 143 appearances08/14 — 0.3% from 84 appearances08/15 — 0.4% from 94 appearances08/16 — 0.4% from 105 appearances08/17 — 0.3% from 73 appearances
0.2%08/04 0.3%08/17

Across the ranks

Win rate per rank tier on Triple Dribble — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Legendary, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 2 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.

No clear rank trend — from Bronze to Legendary the win rate stays practically the same (regression −2.6 points across the whole range). He plays the same at the bottom as at the top.

Bronze — 38.8% from 338 gamesSilver — 44.5% from 429 gamesGold — 49.0% from 3,442 gamesDiamond — 49.7% from 3,725 gamesMythic — 46.4% from 13,702 gamesLegendary — 44.6% from 1,450 games
BronzeSilverGoldDiamondMythicLegendary

Against whom

Direct duels in Brawl Ball: how Darryl does when that brawler is on the enemy team. Duels are available per mode, not per map — so unlike the numbers above, this section covers every Brawl Ball map, not just Triple Dribble. Computed across all ranked tiers together — not for your tier alone.

Counters

Countered by

The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network

Good partners

On the same team, in Brawl Ball — which combination wins. Per mode as well, not per map. Computed across all ranked tiers together — not for your tier alone.

Griff 56.6% 4,759 games Jacky 65.5% 267 games Bibi 56.1% 3,063 games Doug 58.9% 625 games Dynamike 56.1% 1,239 games Rico 54.0% 3,501 games

Who plays him best soon

Players with a profile and at least 20 games on Darryl, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 Aaron Mythic 31 38.7% 71.0%
2 Ego🍃 Mythic 24 36.0% 66.7%
3 JCHG Diamond 30 34.8% 56.7%
4 タコザリガニEX Mythic 25 34.7% 60.0%
5 HARD R-T Mythic 28 34.6% 57.1%