Best map: Flaring Phoenix with 59.9% from 1,557 games.
Wins late — in Knockout 4.7 points better in long rounds than in short ones (53.0% against 48.2%, split at 100 s). Needs the long round; in a fast game he never arrives.
Diamondchange
On the tier: counter safety and star rate are computed across all tiers together and do not change when you switch — too few pairings are measured in Diamond for that. The other axes do.
08/04 to 08/25, 16 days. 10 earlier days are left out — below 67 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/04 and 08/25.
Steadily picked — the pick rate sits at 0.4% and has not shifted measurably of late.
Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Legendary, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 2 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.
Skill bonus +15.0 — rewards skill: from Bronze to Legendary the win rate climbs by 15.0 points (regression 36.7% to 51.7%). The higher the tier, the better he does.
Bounty▾
Where this brawler works (ranked, Diamond). Filtered to Bounty: 4 of 32 maps.
| Map | Win rate | Games | Trust | ||
|---|---|---|---|---|---|
Layer Cake ![]() |
50.3% | 735 | 54 | ||
Dry Season ![]() |
50.2% | 604 | 51 | ||
Hideout ![]() |
49.2% | 526 | 49 | ||
Shooting Star ![]() |
47.7% | 444 | 46 |
Direct duels in Bounty: how Darryl does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.
Worst case: 30.1% against Trunk in Bounty. On average the worst case sits at 28.8%.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. Darryl runs in 1 circle — whoever Darryl beats beats someone who in turn beats Darryl. See it in the counter network
On the same team, in Bounty — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.
Bolt
65.5%
165 games
Tick
54.9%
463 games
Kit
52.2%
862 games
Trunk
57.2%
194 games
Brock
51.0%
1,100 games
Kaze
51.4%
629 games
Players with a profile and at least 20 games on Darryl, sorted by the Wilson lower bound.