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Darryl

Tank Super Rare Ranked · Diamond Bounty
49.5%Win rate in Bounty
2,309Games
71Trust Score
56. of 105Rank in Bounty
+15.0Skill bonus

Best map: Flaring Phoenix with 59.9% from 1,557 games.

Wins late — in Knockout 4.7 points better in long rounds than in short ones (53.0% against 48.2%, split at 100 s). Needs the long round; in a fast game he never arrives.

Diamondchange

Profile

On the tier: counter safety and star rate are computed across all tiers together and do not change when you switch — too few pairings are measured in Diamond for that. The other axes do.

Win ratePopularityBreadthCounter safety 28.Star rate
Win rate 53.49.5 %
Popularity 35.0.20 %
Breadth 67.27% of maps
Counter safety 28.30.1 %
Star rate 61.23.0 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 67th means “better than 67% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

08/04 to 08/25, 16 days. 10 earlier days are left out — below 67 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/04 and 08/25.

Steadily picked — the pick rate sits at 0.4% and has not shifted measurably of late.

Win rate

08/04 — 46.6% from 73 appearances08/05 — 53.5% from 187 appearances08/06 — 44.6% from 168 appearances08/12 — 53.6% from 125 appearances08/13 — 44.8% from 165 appearances08/14 — 50.3% from 177 appearances08/15 — 55.1% from 196 appearances08/16 — 49.5% from 218 appearances08/17 — 48.1% from 241 appearances08/18 — 46.5% from 185 appearances08/20 — 48.3% from 321 appearances08/21 — 49.3% from 560 appearances08/22 — 48.2% from 392 appearances08/23 — 52.3% from 283 appearances08/24 — 48.7% from 382 appearances08/25 — 49.5% from 323 appearances
46.6%08/04 49.5%08/25

Pick rate

08/04 — 0.3% from 73 appearances08/05 — 0.2% from 187 appearances08/06 — 0.2% from 168 appearances08/12 — 0.3% from 125 appearances08/13 — 0.3% from 165 appearances08/14 — 0.3% from 177 appearances08/15 — 0.3% from 196 appearances08/16 — 0.3% from 218 appearances08/17 — 0.3% from 241 appearances08/18 — 0.3% from 185 appearances08/20 — 0.2% from 321 appearances08/21 — 0.2% from 560 appearances08/22 — 0.2% from 392 appearances08/23 — 0.2% from 283 appearances08/24 — 0.2% from 382 appearances08/25 — 0.2% from 323 appearances
0.3%08/04 0.2%08/25

Across the ranks

Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Legendary, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 2 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.

Skill bonus +15.0 — rewards skill: from Bronze to Legendary the win rate climbs by 15.0 points (regression 36.7% to 51.7%). The higher the tier, the better he does.

Bronze — 30.9% from 1,140 gamesSilver — 31.6% from 900 gamesGold — 45.8% from 4,188 gamesDiamond — 49.5% from 4,185 gamesMythic — 48.8% from 20,901 gamesLegendary — 47.5% from 3,507 games
BronzeSilverGoldDiamondMythicLegendary

On which maps

Bounty

Where this brawler works (ranked, Diamond). Filtered to Bounty: 4 of 32 maps.

MapWin rateGamesTrust
Layer Cake Bounty 50.3%
735 54
Dry Season Bounty 50.2%
604 51
Hideout Bounty 49.2%
526 49
Shooting Star Bounty 47.7%
444 46

Against whom

Direct duels in Bounty: how Darryl does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.

Worst case: 30.1% against Trunk in Bounty. On average the worst case sits at 28.8%.

Counters

Countered by

The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. Darryl runs in 1 circle — whoever Darryl beats beats someone who in turn beats Darryl. See it in the counter network

Good partners

On the same team, in Bounty — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.

Bolt 65.5% 165 games Tick 54.9% 463 games Kit 52.2% 862 games Trunk 57.2% 194 games Brock 51.0% 1,100 games Kaze 51.4% 629 games

Who plays him best soon

Players with a profile and at least 20 games on Darryl, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 Aaron Mythic 31 38.7% 71.0%
2 Ego🍃 Mythic 24 36.0% 66.7%
3 JCHG Diamond 30 34.8% 56.7%
4 タコザリガニEX Mythic 25 34.7% 60.0%
5 HARD R-T Mythic 28 34.6% 57.1%