Best map: Flaring Phoenix with 56.0% from 4,057 games.
Legendarychange
On the tier: counter safety and star rate are computed across all tiers together and do not change when you switch — too few pairings are measured in Legendary for that. The other axes do.
08/04 to 08/24, 17 days. 6 earlier days are left out — below 81 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/04 and 08/24.
Steadily picked — the pick rate sits at 0.2% and has not shifted measurably of late.
Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Legendary, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 2 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.
Skill bonus −2.6 — punishes weak opponents: from Bronze to Legendary the win rate drops by 2.6 points (regression 50.6% to 48.1%). Higher up he gets outplayed.
Brawl Ball▾
Where this brawler works (ranked, Legendary). Filtered to Brawl Ball: 5 of 30 maps. 1 of 5 rows are too thin for Legendary alone and add Mythic — marked on the row. Those tiers are a measured two to three points apart, which is less than a row that thin loses to the shrinkage anyway.
| Map | Win rate | Games | Trust | ||
|---|---|---|---|---|---|
Pinball Dreams prev. season |
51.5% | 1688 | 66 | ||
Center Stage prev. season |
49.7% | 1815 | 67 | ||
Sneaky Fields prev. season |
48.4% | 1514 | 65 | ||
Spiraling Out +Mythic |
47.9% | 678 | 53 | ||
Triple Dribble prev. season |
44.5% | 1448 | 64 |
Direct duels in Brawl Ball: how Darryl does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.
Worst case: 30.0% against Nita in Hot Zone. On average the worst case sits at 28.4%.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network
On the same team, in Brawl Ball — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.
Griff
56.9%
4,514 games
Jacky
65.6%
253 games
Bibi
55.8%
2,841 games
Doug
59.1%
579 games
Dynamike
56.2%
1,157 games
Bo
57.2%
677 games
Players with a profile and at least 20 games on Darryl, sorted by the Wilson lower bound.