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EN

Darryl

Tank Super Rare Ranked · Silver
39.0%Win rate across all maps
7,876Games
89Trust Score
76. of 105Rank by score
+10.8Skill bonus

Best map: Center Stage with 50.1% from 443 games.

Silverchange

Profile

On the tier: counter safety and star rate are computed across all tiers together and do not change when you switch — too few pairings are measured in Silver for that. The other axes do.

Win rate 29.PopularityBreadthCounter safetyStar rate
Win rate 29.39.0 %
Popularity 62.0.68 %
Breadth 34.10% of maps
Counter safety 57.28.8 %
Star rate 59.23.8 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 62th means “better than 62% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

08/05 to 08/25, 7 days. 14 earlier days are left out — below 60 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/05 and 08/25.

Steadily picked — the pick rate sits at 0.4% and has not shifted measurably of late.

Win rate

08/05 — 33.3% from 69 appearances08/20 — 34.0% from 1,689 appearances08/21 — 38.9% from 1,212 appearances08/22 — 42.2% from 1,039 appearances08/23 — 42.3% from 1,013 appearances08/24 — 40.4% from 1,623 appearances08/25 — 39.0% from 1,283 appearances
33.3%08/05 39.0%08/25

Pick rate

08/05 — 0.6% from 69 appearances08/20 — 0.7% from 1,689 appearances08/21 — 0.6% from 1,212 appearances08/22 — 0.7% from 1,039 appearances08/23 — 0.7% from 1,013 appearances08/24 — 0.7% from 1,623 appearances08/25 — 0.7% from 1,283 appearances
0.6%08/05 0.7%08/25

Across the ranks

Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; one tier falls below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.

Skill bonus +10.8 — rewards skill: from Bronze to Masters the win rate climbs by 10.8 points (regression 42.7% to 53.6%). The higher the tier, the better he does.

Bronze — 32.2% from 7,577 gamesSilver — 39.0% from 8,072 gamesGold — 49.5% from 50,391 gamesDiamond — 50.5% from 55,727 gamesMythic — 49.5% from 237,330 gamesLegendary — 50.5% from 40,674 gamesMasters — 52.7% from 694 games
BronzeSilverGoldDiamondMythicLegendaryMasters

On which maps

All modes

Where this brawler works (ranked, Silver).

MapWin rateGamesTrust
Center Stage Brawl Ball 50.1%
443 46
Spiraling Out Brawl Ball 47.3%
467 47
Sneaky Fields Brawl Ball 46.0%
437 46
Pinball Dreams Brawl Ball 44.7%
450 47
Triple Dribble Brawl Ball 43.5%
409 45
Hard Rock Mine Gem Grab 42.5%
287 40
Undermine Gem Grab 41.5%
284 40
Gem Fort Gem Grab 41.4%
290 40
Safe Zone Heist 41.1%
236 37
Rustic Arcade Gem Grab 39.7%
232 37
Dueling Beetles Hot Zone 38.7%
204 35
Flaring Phoenix Knockout 39.0%
236 37
Ring of Fire Hot Zone 37.4%
235 37
Open Business Hot Zone 37.2%
226 36
New Horizons Knockout 36.8%
239 37
Kaboom Canyon Heist 36.6%
290 40
Out in the Open Knockout 35.6%
239 37
Belle's Rock Knockout 35.1%
222 36
Double Swoosh Gem Grab 35.5%
276 39
Safe(r) Zone Heist 35.5%
307 41
Hot Potato Heist 34.6%
263 39
Layer Cake Bounty 33.9%
227 36
Parallel Plays Hot Zone 33.3%
222 36
Pit Stop Heist 32.6%
273 39
Hideout Bounty 30.6%
196 34
Shooting Star Bounty 30.0%
210 35
Bridge Too Far Heist 31.2%
263 39
Dry Season Bounty 26.2%
206 35

Who beats Darryl and who he gets along with depends on the mode — and no map sets it here. Both are on Who beats whom?, and on every map page for that map.

Who plays him best soon

Players with a profile and at least 20 games on Darryl, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 Aaron Mythic 31 39.0% 71.0%
2 Ego🍃 Mythic 24 36.3% 66.7%
3 JCHG Diamond 30 35.1% 56.7%
4 タコザリガニEX Mythic 25 35.1% 60.0%
5 Terry w Mythic 21 34.7% 61.9%