Best map: Flaring Phoenix with 55.7% from 1,562 games.
Goldchange
On the tier: star rate is computed across all tiers together and does not change when you switch. The other axes do.
08/04 to 08/25, 9 days. 19 earlier days are left out — below 60 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/04 and 08/25.
Steadily picked — the pick rate sits at 0.4% and has not shifted measurably of late.
Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Legendary, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 2 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.
Skill bonus +6.4 — rewards skill: from Bronze to Legendary the win rate climbs by 6.4 points (regression 43.6% to 50.0%). The higher the tier, the better he does.
Gem Grab▾
Where this brawler works (ranked, Gold). Filtered to Gem Grab: 7 of 32 maps. 2 of 7 rows are too thin for Gold alone and add Diamond — marked on the row. Those tiers are a measured two to three points apart, which is less than a row that thin loses to the shrinkage anyway.
| Map | Win rate | Games | Trust | ||
|---|---|---|---|---|---|
Gem Fort ![]() |
49.5% | 1763 | 67 | ||
Crystal Arcade +Diamondprev. season |
50.2% | 933 | 57 | ||
Hard Rock Mine ![]() |
48.9% | 1714 | 67 | ||
Undermine ![]() |
48.9% | 1622 | 66 | ||
Rustic Arcade ![]() |
47.3% | 1290 | 62 | ||
Double Swoosh ![]() |
46.9% | 1647 | 66 | ||
Deathcap Trap +Diamondprev. season |
46.5% | 917 | 57 |
Direct duels in Gem Grab: how Darryl does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.
Worst case: 30.3% against Nita in Hot Zone. On average the worst case sits at 29.0%.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network
On the same team, in Gem Grab — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.
Bolt
64.3%
484 games
Emz
54.7%
1,233 games
Bo
54.7%
1,052 games
Trunk
54.7%
751 games
Edgar
50.3%
2,538 games
Mina
56.4%
188 games
Players with a profile and at least 20 games on Darryl, sorted by the Wilson lower bound.