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EN

Darryl

Tank Super Rare Ranked · Diamond Heist
51.9%Win rate in Heist
7,828Games
89Trust Score
20. of 105Rank in Heist
+14.2Skill bonus

Best map: Flaring Phoenix with 59.9% from 1,554 games.

Wins late — in Knockout 4.7 points better in long rounds than in short ones (53.0% against 48.2%, split at 100 s). Needs the long round; in a fast game he never arrives.

Diamondchange

Profile

On the tier: star rate is computed across all tiers together and does not change when you switch. The other axes do.

Win ratePopularity 59.BreadthCounter safetyStar rate
Win rate 80.51.9 %
Popularity 59.0.46 %
Breadth 69.27% of maps
Counter safety 69.39.6 %
Star rate 84.25.5 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 84th means “better than 84% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

08/05 to 08/25, 15 days. 12 earlier days are left out — below 92 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/05 and 08/25.

Steadily picked — the pick rate sits at 0.4% and has not shifted measurably of late.

Win rate

08/05 — 52.2% from 299 appearances08/06 — 56.2% from 315 appearances08/12 — 41.8% from 153 appearances08/13 — 50.4% from 230 appearances08/14 — 49.2% from 264 appearances08/15 — 48.2% from 332 appearances08/16 — 53.1% from 320 appearances08/17 — 49.5% from 303 appearances08/18 — 47.2% from 339 appearances08/20 — 50.9% from 1,117 appearances08/21 — 50.0% from 1,896 appearances08/22 — 52.2% from 1,376 appearances08/23 — 52.2% from 1,062 appearances08/24 — 53.2% from 1,317 appearances08/25 — 53.8% from 999 appearances
52.2%08/05 53.8%08/25

Pick rate

08/05 — 0.4% from 299 appearances08/06 — 0.4% from 315 appearances08/12 — 0.4% from 153 appearances08/13 — 0.4% from 230 appearances08/14 — 0.5% from 264 appearances08/15 — 0.5% from 332 appearances08/16 — 0.5% from 320 appearances08/17 — 0.4% from 303 appearances08/18 — 0.5% from 339 appearances08/20 — 0.4% from 1,117 appearances08/21 — 0.4% from 1,896 appearances08/22 — 0.5% from 1,376 appearances08/23 — 0.5% from 1,062 appearances08/24 — 0.5% from 1,317 appearances08/25 — 0.5% from 999 appearances
0.4%08/05 0.5%08/25

Across the ranks

Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; one tier falls below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.

Skill bonus +14.2 — rewards skill: from Bronze to Masters the win rate climbs by 14.2 points (regression 40.8% to 54.9%). The higher the tier, the better he does.

Bronze — 29.4% from 1,612 gamesSilver — 35.4% from 1,717 gamesGold — 49.1% from 10,889 gamesDiamond — 51.4% from 10,648 gamesMythic — 49.6% from 36,487 gamesLegendary — 51.3% from 12,069 gamesMasters — 54.2% from 325 games
BronzeSilverGoldDiamondMythicLegendaryMasters

On which maps

Heist

Where this brawler works (ranked, Diamond). Filtered to Heist: 6 of 32 maps.

MapWin rateGamesTrust
Safe(r) Zone Heist 56.3%
1342 63
Kaboom Canyon Heist 53.5%
1596 66
Bridge Too Far Heist 51.3%
1116 60
Safe Zone Heist 50.9%
1259 62
Hot Potato Heist 49.6%
1292 62
Pit Stop Heist 48.8%
1223 62

Against whom

Direct duels in Heist: how Darryl does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.

Worst case: 30.2% against Trunk in Bounty. On average the worst case sits at 28.8%.

Counters

Countered by

The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network

Good partners

On the same team, in Heist — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.

Nori 60.9% 2,951 games 8-Bit 58.1% 1,993 games Chuck 58.6% 1,268 games Mico 55.8% 1,615 games Melodie 58.4% 565 games Jessie 55.3% 1,456 games

Who plays him best soon

Players with a profile and at least 20 games on Darryl, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 Aaron Mythic 31 38.7% 71.0%
2 Ego🍃 Mythic 24 36.0% 66.7%
3 JCHG Diamond 30 34.8% 56.7%
4 タコザリガニEX Mythic 25 34.8% 60.0%
5 HARD R-T Mythic 28 34.6% 57.1%