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EN

Darryl

Tank Super Rare Ranked · Diamond Hot Zone
45.6%Win rate in Hot Zone
2,248Games
71Trust Score
71. of 105Rank in Hot Zone
+14.6Skill bonus

Best map: Flaring Phoenix with 60.0% from 1,572 games.

Wins late — in Knockout 4.7 points better in long rounds than in short ones (53.0% against 48.2%, split at 100 s). Needs the long round; in a fast game he never arrives.

Diamondchange

Profile

On the tier: star rate is computed across all tiers together and does not change when you switch. The other axes do.

Estimated (dashed in the figure, hollow corner): Counter safety. He has too few battles for that in Hot Zone — this is his value across all modes, pulled to the level of this one. It says where he usually stands, not how he plays here.

Win ratePopularity 26.BreadthCounter safetyStar rate
Win rate 31.45.6 %
Popularity 26.0.19 %
Breadth 68.27% of maps
Counter safety 61.≈ 38.1 %
Star rate 26.15.8 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 68th means “better than 68% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

08/04 to 08/25, 16 days. 11 earlier days are left out — below 79 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/04 and 08/25.

Steadily picked — the pick rate sits at 0.5% and has not shifted measurably of late.

Win rate

08/04 — 43.0% from 86 appearances08/05 — 47.3% from 264 appearances08/06 — 46.8% from 280 appearances08/12 — 47.4% from 137 appearances08/13 — 43.7% from 197 appearances08/14 — 43.1% from 216 appearances08/15 — 46.2% from 247 appearances08/16 — 45.1% from 257 appearances08/17 — 47.9% from 326 appearances08/18 — 48.7% from 277 appearances08/20 — 43.0% from 251 appearances08/21 — 48.2% from 500 appearances08/22 — 43.0% from 386 appearances08/23 — 46.8% from 310 appearances08/24 — 46.4% from 425 appearances08/25 — 42.9% from 326 appearances
43.0%08/04 42.9%08/25

Pick rate

08/04 — 0.3% from 86 appearances08/05 — 0.3% from 264 appearances08/06 — 0.4% from 280 appearances08/12 — 0.4% from 137 appearances08/13 — 0.4% from 197 appearances08/14 — 0.4% from 216 appearances08/15 — 0.4% from 247 appearances08/16 — 0.4% from 257 appearances08/17 — 0.4% from 326 appearances08/18 — 0.4% from 277 appearances08/20 — 0.1% from 251 appearances08/21 — 0.2% from 500 appearances08/22 — 0.2% from 386 appearances08/23 — 0.2% from 310 appearances08/24 — 0.2% from 425 appearances08/25 — 0.2% from 326 appearances
0.3%08/04 0.2%08/25

Across the ranks

Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Legendary, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 2 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.

Skill bonus +14.6 — rewards skill: from Bronze to Legendary the win rate climbs by 14.6 points (regression 35.3% to 49.9%). The higher the tier, the better he does.

Bronze — 29.2% from 1,124 gamesSilver — 36.1% from 978 gamesGold — 43.9% from 4,442 gamesDiamond — 46.0% from 4,693 gamesMythic — 46.7% from 20,350 gamesLegendary — 47.2% from 2,068 games
BronzeSilverGoldDiamondMythicLegendary

On which maps

Hot Zone

Where this brawler works (ranked, Diamond). Filtered to Hot Zone: 4 of 32 maps.

MapWin rateGamesTrust
Ring of Fire Hot Zone 46.7%
561 50
Open Business Hot Zone 46.7%
553 50
Dueling Beetles Hot Zone 46.4%
517 49
Parallel Plays Hot Zone 42.9%
617 51

Against whom

Direct duels in Hot Zone: how Darryl does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.

Worst case: 30.4% against Trunk in Bounty. On average the worst case sits at 28.7%.

Counters

Countered by

The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network

Good partners

On the same team, in Hot Zone — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.

Tick 55.9% 644 games Doug 58.5% 246 games Bo 54.0% 705 games Trunk 52.1% 727 games Nori 51.0% 774 games Edgar 49.6% 1,251 games

Who plays him best soon

Players with a profile and at least 20 games on Darryl, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 Aaron Mythic 31 38.7% 71.0%
2 Ego🍃 Legendary 27 35.7% 63.0%
3 JCHG Diamond 30 34.7% 56.7%
4 タコザリガニEX Mythic 25 34.7% 60.0%
5 ちん Mythic 49 34.4% 49.0%