Best map: Center Stage with 50.1% from 443 games.
Silverchange
On the tier: counter safety and star rate are computed across all tiers together and do not change when you switch — too few pairings are measured in Silver for that. The other axes do.
08/20 to 08/25, 6 days. 6 earlier days are left out — below 60 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/20 and 08/25.
Steadily picked — the pick rate sits at 0.4% and has not shifted measurably of late.
Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Legendary, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 2 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.
Skill bonus +14.7 — rewards skill: from Bronze to Legendary the win rate climbs by 14.7 points (regression 42.1% to 56.8%). The higher the tier, the better he does.
Knockout▾
Where this brawler works (ranked, Silver). Filtered to Knockout: 4 of 28 maps.
| Map | Win rate | Games | Trust | ||
|---|---|---|---|---|---|
Flaring Phoenix ![]() |
38.6% | 233 | 37 | ||
New Horizons ![]() |
37.0% | 238 | 37 | ||
Belle's Rock ![]() |
35.3% | 221 | 36 | ||
Out in the Open ![]() |
34.7% | 236 | 37 |
Direct duels in Knockout: how Darryl does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.
Worst case: 30.0% against Nita in Hot Zone. On average the worst case sits at 28.8%.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network
On the same team, in Knockout — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.
Kit
61.6%
2,759 games
Edgar
59.5%
1,541 games
Brock
57.6%
2,144 games
Tick
59.5%
681 games
Willow
58.2%
674 games
Gray
58.4%
485 games
Players with a profile and at least 20 games on Darryl, sorted by the Wilson lower bound.