My roster

Enter your player tag and the site hides everything you cannot play anyway: brawlers you are missing, and those below power 9 — below 11 from Mythic upwards. The tag goes to the official API once and then stays in your browser. It is neither stored nor logged here, and there is no account.

You can find your tag in the game, under your name in your profile.

← Overview

Doug

Support Mythic Ranked · Diamond Parallel Plays Hot Zone
57.6%Win rate on Parallel Plays
6,775Games here
3.7%Pick rate
87Trust Score
5. of 105Rank on this map
−14.8Skill bonus

Wins early — in Brawl Ball 9.7 points better in short rounds than in long ones (60.2% against 50.5%, split at 92 s). A pick for pace — if the game drags on, it works against him.

Profile

For Hot Zone, this map's mode — duels and star rates are available per mode, not per map.

Win ratePopularity 78.BreadthCounter safetyStar rate
Win rate 90.56.4 %
Popularity 78.1.55 %
Breadth 98.64% of maps
Counter safety 92.44.1 %
Star rate 82.28.6 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 98th means “better than 98% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

Only Parallel Plays. 08/04 to 08/23, 16 days. 11 earlier days are left out — below 84 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/04 and 08/23.

Win rate

08/04 — 61.0% from 210 appearances08/05 — 61.4% from 638 appearances08/06 — 67.3% from 673 appearances08/11 — 60.0% from 95 appearances08/12 — 61.3% from 351 appearances08/13 — 56.9% from 497 appearances08/14 — 57.9% from 541 appearances08/15 — 62.0% from 548 appearances08/16 — 58.1% from 630 appearances08/17 — 59.3% from 685 appearances08/18 — 59.7% from 685 appearances08/19 — 66.5% from 170 appearances08/20 — 54.7% from 1,589 appearances08/21 — 58.3% from 2,789 appearances08/22 — 58.9% from 1,853 appearances08/23 — 57.9% from 544 appearances
61.0%08/04 57.9%08/23

Pick rate

08/04 — 3.4% from 210 appearances08/05 — 3.2% from 638 appearances08/06 — 3.4% from 673 appearances08/11 — 2.6% from 95 appearances08/12 — 3.8% from 351 appearances08/13 — 3.7% from 497 appearances08/14 — 3.6% from 541 appearances08/15 — 3.5% from 548 appearances08/16 — 3.7% from 630 appearances08/17 — 3.7% from 685 appearances08/18 — 3.8% from 685 appearances08/19 — 3.8% from 170 appearances08/20 — 3.8% from 1,589 appearances08/21 — 4.0% from 2,789 appearances08/22 — 4.0% from 1,853 appearances08/23 — 4.2% from 544 appearances
3.4%08/04 4.2%08/23

Across the ranks

Win rate per rank tier on Parallel Plays — ranked battles only, the tier comes from the battle itself. The axis runs from Silver to Legendary, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 3 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles.

Skill bonus −14.8 — punishes weak opponents: from Silver to Legendary the win rate drops by 14.8 points (regression 68.9% to 54.1%). Higher up he gets outplayed.

Silver — 68.8% from 439 gamesGold — 66.5% from 9,973 gamesDiamond — 58.9% from 12,650 gamesMythic — 58.1% from 68,282 gamesLegendary — 53.7% from 10,329 games
SilverGoldDiamondMythicLegendary

Against whom

Direct duels in Hot Zone: how Doug does when that brawler is on the enemy team. Duels are available per mode, not per map — so unlike the numbers above, this section covers every Hot Zone map, not just Parallel Plays. Computed across all ranked tiers together — not for your tier alone.

Counters

Countered by

The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. Doug runs in 2 circles — whoever Doug beats beats someone who in turn beats Doug. See it in the counter network

Good partners

On the same team, in Hot Zone — which combination wins. Per mode as well, not per map. Computed across all ranked tiers together — not for your tier alone.

Bibi 67.3% 2,119 games Trunk 65.9% 4,545 games Hank 70.2% 645 games Kenji 67.8% 1,066 games Tick 66.7% 1,363 games R-T 67.8% 730 games

Who plays him best

Players with a profile and at least 20 games on Doug, sorted by the Wilson lower bound. To the full list

RankPlayerTierGamesBoundWin rate
1 ブロ女にタイマン負けた男です Masters 28 40.7% 82.1%
2 鬥士 Diamond 27 39.3% 77.8%
3 ばいばいでん Mythic 25 36.5% 68.0%
4 イエスキリスト✝️ Diamond 42 35.7% 54.8%
5 なまったなめこ Diamond 20 34.6% 65.0%