Wins early — in Heist 7.0 points better in short rounds than in long ones (54.9% against 47.8%, split at 81 s). A pick for pace — if the game drags on, it works against him.
Win rate per rank tier on Parallel Plays — ranked battles only, the tier comes from the battle itself. The axis runs from Gold to Legendary, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 4 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles.
Skill bonus −11.5 — punishes weak opponents: from Gold to Legendary the win rate drops by 11.5 points (regression 65.6% to 54.1%). Higher up he gets outplayed.
Direct duels in Hot Zone: how Doug does when that brawler is on the enemy team. Duels are available per mode, not per map — so unlike the numbers above, this section covers every Hot Zone map, not just Parallel Plays. Computed across all ranked tiers together — not for your tier alone.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. Doug runs in 2 circles — whoever Doug beats beats someone who in turn beats Doug. See it in the counter network
On the same team, in Hot Zone — which combination wins. Per mode as well, not per map. Computed across all ranked tiers together — not for your tier alone.
Trunk
66.6%
2,608 games
Bibi
68.2%
1,216 games
Kenji
70.2%
553 games
Tick
67.4%
729 games
Edgar
62.5%
2,589 games
Hank
70.1%
361 games
Players with a profile and at least 20 games on Doug, sorted by the Wilson lower bound. To the full list