Best map: Flaring Phoenix with 60.7% from 659 games.
Wins early — in Heist 7.0 points better in short rounds than in long ones (54.9% against 47.8%, split at 81 s). A pick for pace — if the game drags on, it works against him.
Diamondchange
08/04 to 08/21, 14 days. 12 earlier days are left out — below 378 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/04 and 08/21.
Steadily picked — the pick rate sits at 0.7% and has not shifted measurably of late.
Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Silver to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 2 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles.
Skill bonus −13.5 — punishes weak opponents: from Silver to Masters the win rate drops by 13.5 points (regression 62.1% to 48.6%). Higher up he gets outplayed.
Where this brawler works (ranked, Diamond).
| Map | Win rate | Games | Trust | ||
|---|---|---|---|---|---|
Flaring Phoenix ![]() |
60.7% | 659 | 52 | ||
Parallel Plays ![]() |
56.7% | 3790 | 78 | ||
Center Stage ![]() |
58.8% | 949 | 58 | ||
Sneaky Fields ![]() |
57.0% | 1949 | 69 | ||
Out in the Open ![]() |
62.9% | 272 | 39 | ||
Layer Cake ![]() |
58.7% | 581 | 50 | ||
Dueling Beetles ![]() |
56.7% | 1024 | 59 | ||
Double Swoosh ![]() |
56.9% | 917 | 57 | ||
Belle's Rock ![]() |
59.9% | 357 | 43 | ||
Hot Potato prev. season |
57.4% | 584 | 50 | ||
Hard Rock Mine ![]() |
56.8% | 437 | 46 | ||
Gem Fort ![]() |
54.8% | 724 | 54 | ||
New Horizons ![]() |
57.7% | 293 | 40 | ||
Pit Stop ![]() |
58.9% | 209 | 35 | ||
Spiraling Out ![]() |
54.6% | 500 | 48 | ||
Crystal Arcade prev. season |
52.8% | 756 | 54 | ||
Open Business ![]() |
52.5% | 693 | 53 | ||
Triple Dribble ![]() |
52.1% | 839 | 56 | ||
Dry Season prev. season |
52.9% | 516 | 49 | ||
Deathcap Trap prev. season |
52.6% | 572 | 50 | ||
Ring of Fire ![]() |
52.8% | 481 | 48 | ||
Undermine ![]() |
52.8% | 409 | 45 | ||
Hideout ![]() |
54.9% | 204 | 35 | ||
Pinball Dreams ![]() |
51.9% | 422 | 46 | ||
Safe Zone prev. season |
48.4% | 279 | 39 | ||
Rustic Arcade prev. season |
47.2% | 544 | 49 | ||
Kaboom Canyon prev. season |
47.6% | 349 | 43 | ||
Shooting Star prev. season |
47.1% | 380 | 44 | ||
Safe(r) Zone ![]() |
45.8% | 96 | 23 | ||
Bridge Too Far prev. season |
37.8% | 241 | 37 |
Direct duels in Brawl Ball: how Doug does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.
Worst case: 38.2% against Jessie in Heist — barely punishable even there, which makes him a risk-free first pick.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. Doug runs in 1 circle — whoever Doug beats beats someone who in turn beats Doug. See it in the counter network
On the same team, in Brawl Ball — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.
Bibi
65.1%
1,278 games
Bull
65.5%
1,005 games
Griff
63.1%
1,576 games
Rico
62.6%
1,060 games
Frank
63.1%
905 games
Emz
62.7%
1,016 games
Players with a profile and at least 20 games on Doug, sorted by the Wilson lower bound. To the full list