Best map: Parallel Plays with 56.9% from 3,516 games.
Wins early — in Heist 7.0 points better in short rounds than in long ones (54.9% against 47.8%, split at 81 s). A pick for pace — if the game drags on, it works against him.
Diamondchange
08/04 to 08/21, 14 days. 12 earlier days are left out — below 378 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/04 and 08/21.
Steadily picked — the pick rate sits at 0.7% and has not shifted measurably of late.
Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Silver to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 2 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles.
Skill bonus −13.4 — punishes weak opponents: from Silver to Masters the win rate drops by 13.4 points (regression 62.1% to 48.7%). Higher up he gets outplayed.
Where this brawler works (ranked, Diamond).
| Map | Win rate | Games | Trust | ||
|---|---|---|---|---|---|
Parallel Plays ![]() |
56.9% | 3516 | 77 | ||
Flaring Phoenix ![]() |
60.7% | 603 | 51 | ||
Center Stage ![]() |
58.6% | 865 | 56 | ||
Sneaky Fields ![]() |
56.6% | 1816 | 67 | ||
Dueling Beetles ![]() |
57.3% | 930 | 57 | ||
Layer Cake ![]() |
58.7% | 526 | 49 | ||
Hot Potato prev. season |
57.2% | 572 | 50 | ||
Double Swoosh ![]() |
56.0% | 828 | 56 | ||
Gem Fort ![]() |
54.9% | 668 | 52 | ||
Hard Rock Mine prev. season |
53.4% | 1207 | 61 | ||
Spiraling Out ![]() |
55.0% | 458 | 47 | ||
Out in the Open prev. season |
53.7% | 525 | 49 | ||
Dry Season prev. season |
53.9% | 492 | 48 | ||
Crystal Arcade prev. season |
52.8% | 756 | 54 | ||
Pinball Dreams prev. season |
51.1% | 1628 | 66 | ||
Belle's Rock prev. season |
52.4% | 678 | 53 | ||
Ring of Fire ![]() |
53.4% | 440 | 46 | ||
Deathcap Trap prev. season |
52.6% | 572 | 50 | ||
New Horizons prev. season |
52.2% | 556 | 50 | ||
Pit Stop ![]() |
56.0% | 191 | 34 | ||
Open Business ![]() |
51.7% | 636 | 52 | ||
Triple Dribble ![]() |
51.2% | 775 | 55 | ||
Undermine prev. season |
50.4% | 1127 | 60 | ||
Hideout prev. season |
51.0% | 388 | 44 | ||
Rustic Arcade prev. season |
47.5% | 530 | 49 | ||
Safe Zone prev. season |
48.4% | 277 | 39 | ||
Kaboom Canyon prev. season |
46.9% | 343 | 43 | ||
Shooting Star prev. season |
46.5% | 372 | 44 | ||
Safe(r) Zone ![]() |
44.3% | 88 | 22 | ||
Bridge Too Far prev. season |
37.2% | 239 | 37 |
Direct duels in Gem Grab: how Doug does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.
Worst case: 43.5% against R-T in Hot Zone — barely punishable even there, which makes him a risk-free first pick.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network
On the same team, in Gem Grab — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.
Bolt
71.3%
331 games
Crow
67.6%
355 games
Bo
64.4%
421 games
Starr Nova
64.3%
336 games
Emz
61.3%
542 games
Rico
62.7%
373 games
Players with a profile and at least 20 games on Doug, sorted by the Wilson lower bound. To the full list