Best map: Parallel Plays with 56.9% from 3,398 games.
Wins early — in Heist 7.0 points better in short rounds than in long ones (54.9% against 47.8%, split at 81 s). A pick for pace — if the game drags on, it works against him.
Diamondchange
08/04 to 08/21, 14 days. 12 earlier days are left out — below 378 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/04 and 08/21.
Steadily picked — the pick rate sits at 0.7% and has not shifted measurably of late.
Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Silver to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 2 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles.
Skill bonus −13.5 — punishes weak opponents: from Silver to Masters the win rate drops by 13.5 points (regression 62.1% to 48.7%). Higher up he gets outplayed.
Where this brawler works (ranked, Diamond).
| Map | Win rate | Games | Trust | ||
|---|---|---|---|---|---|
Parallel Plays ![]() |
56.9% | 3398 | 77 | ||
Flaring Phoenix ![]() |
60.5% | 583 | 50 | ||
Center Stage ![]() |
59.0% | 839 | 56 | ||
Sneaky Fields ![]() |
56.4% | 1776 | 67 | ||
Dueling Beetles ![]() |
57.8% | 896 | 57 | ||
Layer Cake ![]() |
58.7% | 513 | 49 | ||
Hot Potato prev. season |
57.3% | 567 | 50 | ||
Double Swoosh ![]() |
56.2% | 808 | 55 | ||
Gem Fort ![]() |
55.4% | 646 | 52 | ||
Hard Rock Mine prev. season |
53.6% | 1195 | 61 | ||
Spiraling Out ![]() |
55.5% | 449 | 47 | ||
Dry Season prev. season |
54.1% | 484 | 48 | ||
Crystal Arcade prev. season |
52.8% | 756 | 54 | ||
Out in the Open prev. season |
53.6% | 519 | 49 | ||
Pinball Dreams prev. season |
51.1% | 1620 | 66 | ||
Belle's Rock prev. season |
52.5% | 670 | 53 | ||
Deathcap Trap prev. season |
52.6% | 572 | 50 | ||
Ring of Fire ![]() |
53.3% | 433 | 46 | ||
New Horizons prev. season |
52.4% | 553 | 50 | ||
Pit Stop ![]() |
56.5% | 184 | 33 | ||
Triple Dribble ![]() |
51.4% | 753 | 54 | ||
Open Business ![]() |
51.5% | 625 | 51 | ||
Undermine prev. season |
50.5% | 1115 | 60 | ||
Hideout prev. season |
50.9% | 385 | 44 | ||
Safe Zone prev. season |
48.7% | 275 | 39 | ||
Rustic Arcade prev. season |
47.3% | 524 | 49 | ||
Kaboom Canyon prev. season |
47.8% | 337 | 42 | ||
Shooting Star prev. season |
46.2% | 366 | 43 | ||
Safe(r) Zone ![]() |
43.5% | 85 | 22 | ||
Bridge Too Far prev. season |
37.4% | 235 | 37 |
Direct duels in Knockout: how Doug does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.
Worst case: 43.0% against R-T in Hot Zone — barely punishable even there, which makes him a risk-free first pick.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network
On the same team, in Knockout — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.
Gray
64.9%
447 games
Edgar
63.5%
342 games
Brock
61.3%
393 games
Grom
76.7%
60 games
Mandy
61.3%
163 games
Max
69.6%
79 games
Players with a profile and at least 20 games on Doug, sorted by the Wilson lower bound. To the full list