There are barely any games for this brawler on Double Swoosh — he is effectively not picked here. The sections below therefore show what is known about him aside from this map.
Wins late — in Knockout 7.0 points better in long rounds than in short ones (57.3% against 50.2%, split at 109 s). Needs the long round; in a fast game he never arrives.
Win rate per rank tier on Double Swoosh — ranked battles only, the tier comes from the battle itself. The axis runs from Gold to Legendary, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 4 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.
Skill bonus −7.5 — punishes weak opponents: from Gold to Legendary the win rate drops by 7.5 points (regression 57.5% to 50.0%). Higher up he gets outplayed.
Direct duels in Gem Grab: how Doug does when that brawler is on the enemy team. Duels are available per mode, not per map — so unlike the numbers above, this section covers every Gem Grab map, not just Double Swoosh. Computed across all ranked tiers — the numbers are not enough for Bronze yet.
The word after the game count says whether there is more to it than the brawler's own strength: hard counter means the edge is bigger than the two brawlers would give. A high win rate alone does not mean that. See it in the counter network
On the same team, in Gem Grab — which combination wins. Per mode as well, not per map. Computed across all ranked tiers — the numbers are not enough for Bronze yet.
Emz
68.2%
157 games
Bolt
69.4%
98 games
Trunk
65.8%
111 games
Crow
66.7%
102 games
Edgar
56.5%
313 games
Bo
61.4%
127 games
Players with a profile and at least 20 games on Doug, sorted by the Wilson lower bound. To the full list
No player with enough games on this brawler yet.