My roster

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Doug

Support Mythic Ranked · Gold Safe Zone Heist
47.0%Win rate on Safe Zone
568Games here
0.1%Pick rate
50Trust Score
37. of 105Rank on this map
−6.1Skill bonus

Wins early — in Gem Grab 6.8 points better in short rounds than in long ones (61.1% against 54.3%, split at 103 s). A pick for pace — if the game drags on, it works against him.

Profile

For Heist, this map's mode — duels and star rates are available per mode, not per map.

On the tier: star rate is computed across all tiers together and does not change when you switch. The other axes do.

Win ratePopularity 34.BreadthCounter safetyStar rate
Win rate 87.52.6 %
Popularity 34.0.15 %
Breadth 97.70% of maps
Counter safety 79.40.1 %
Star rate 73.21.7 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 97th means “better than 97% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

Only Safe Zone. 08/20 to 08/25, 6 days. 4 earlier days are left out — below 60 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/20 and 08/25.

Win rate

08/20 — 42.2% from 90 appearances08/21 — 44.3% from 122 appearances08/22 — 51.8% from 85 appearances08/23 — 49.3% from 67 appearances08/24 — 45.8% from 118 appearances08/25 — 51.2% from 86 appearances
42.2%08/20 51.2%08/25

Pick rate

08/20 — 0.1% from 90 appearances08/21 — 0.1% from 122 appearances08/22 — 0.1% from 85 appearances08/23 — 0.1% from 67 appearances08/24 — 0.1% from 118 appearances08/25 — 0.1% from 86 appearances
0.1%08/20 0.1%08/25

Across the ranks

Win rate per rank tier on Safe Zone — ranked battles only, the tier comes from the battle itself. The axis runs from Gold to Mythic, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 5 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles.

Skill bonus −6.1 — punishes weak opponents: from Gold to Mythic the win rate drops by 6.1 points (regression 47.8% to 41.6%). Higher up he gets outplayed.

Gold — 47.0% from 583 gamesDiamond — 46.5% from 495 gamesMythic — 41.2% from 995 games
GoldDiamondMythic

Against whom

Direct duels in Heist: how Doug does when that brawler is on the enemy team. Duels are available per mode, not per map — so unlike the numbers above, this section covers every Heist map, not just Safe Zone. Computed across all ranked tiers together — not for your tier alone.

Counters

Countered by

The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network

Good partners

On the same team, in Heist — which combination wins. Per mode as well, not per map. Computed across all ranked tiers together — not for your tier alone.

Nori 60.8% 1,168 games Edgar 56.8% 1,530 games Chuck 58.6% 478 games Jessie 58.3% 472 games Mico 57.5% 532 games Bull 57.8% 374 games

Who plays him best soon

Players with a profile and at least 20 games on Doug, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 ブロ女にタイマン負けた男です Masters 31 40.8% 77.4%
2 鬥士 Diamond 27 39.7% 77.8%
3 イエスキリスト✝️ Diamond 45 37.4% 57.8%
4 ばいばいでん Mythic 25 36.9% 68.0%
5 いのすけ様が登場する毎日 Diamond 28 35.8% 60.7%