Best map: Parallel Plays with 58.2% from 67,541 games.
Wins early — in Heist 7.0 points better in short rounds than in long ones (54.9% against 47.8%, split at 81 s). A pick for pace — if the game drags on, it works against him.
Mythicchange
08/04 to 08/19, 16 days. 8 earlier days are left out — below 400 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/04 and 08/19.
Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Silver to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 2 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles.
Skill bonus −13.4 — punishes weak opponents: from Silver to Masters the win rate drops by 13.4 points (regression 62.1% to 48.7%). Higher up he gets outplayed.
Where this brawler works (ranked, Mythic).
| Map | Win rate | Games | Trust | ||
|---|---|---|---|---|---|
Parallel Plays prev. season |
58.2% | 67541 | 100 | ||
Flaring Phoenix prev. season |
56.5% | 8675 | 91 | ||
Sneaky Fields prev. season |
54.1% | 40690 | 100 | ||
Dueling Beetles prev. season |
54.4% | 15572 | 100 | ||
Dry Season prev. season |
55.2% | 2960 | 75 | ||
Center Stage prev. season |
52.8% | 21846 | 100 | ||
Out in the Open prev. season |
53.9% | 3318 | 76 | ||
Double Swoosh prev. season |
52.7% | 18629 | 100 | ||
Triple Dribble prev. season |
52.6% | 20001 | 100 | ||
Belle's Rock prev. season |
53.2% | 5495 | 84 | ||
New Horizons prev. season |
53.5% | 3504 | 77 | ||
Open Business prev. season |
52.8% | 8642 | 91 | ||
Gem Fort prev. season |
51.9% | 13704 | 98 | ||
Hot Potato prev. season |
52.6% | 3806 | 79 | ||
Layer Cake prev. season |
51.7% | 8950 | 91 | ||
Pinball Dreams prev. season |
51.5% | 9293 | 92 | ||
Hard Rock Mine prev. season |
51.6% | 7253 | 88 | ||
Hideout prev. season |
52.1% | 2111 | 70 | ||
Ring of Fire prev. season |
50.4% | 5520 | 84 | ||
Shooting Star prev. season |
50.9% | 1854 | 68 | ||
Crystal Arcade prev. season |
48.9% | 5687 | 85 | ||
Undermine prev. season |
48.6% | 5621 | 84 | ||
Deathcap Trap prev. season |
48.5% | 3895 | 79 | ||
Kaboom Canyon prev. season |
45.8% | 1468 | 64 | ||
Rustic Arcade prev. season |
44.8% | 1911 | 68 | ||
Safe Zone prev. season |
41.0% | 964 | 58 | ||
Bridge Too Far prev. season |
38.7% | 656 | 52 |
Direct duels in Hot Zone: how Doug does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.
Worst case: 42.6% against R-T in Hot Zone — barely punishable even there, which makes him a risk-free first pick.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. Doug runs in 1 circle — whoever Doug beats beats someone who in turn beats Doug. See it in the counter network
On the same team, in Hot Zone — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.
Trunk
66.8%
2,290 games
Bibi
68.2%
1,066 games
Kenji
70.4%
473 games
Tick
68.5%
616 games
Edgar
62.8%
2,250 games
Shade
63.8%
1,158 games
Players with a profile and at least 20 games on Doug, sorted by the Wilson lower bound. To the full list