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EN

Doug

Support Mythic Ranked · Legendary Triple Dribble Brawl Ball
50.6%Win rate on Triple Dribble
1,554Games here
0.8%Pick rate
65Trust Score
27. of 105Rank on this map
−15.0Skill bonus

Wins early — in Gem Grab 6.9 points better in short rounds than in long ones (61.1% against 54.2%, split at 103 s). A pick for pace — if the game drags on, it works against him.

Profile

For Brawl Ball, this map's mode — duels and star rates are available per mode, not per map.

On the tier: counter safety and star rate are computed across all tiers together and do not change when you switch — too few pairings are measured in Legendary for that. The other axes do.

Win rate 67.PopularityBreadthCounter safetyStar rate
Win rate 67.51.0 %
Popularity 83.1.73 %
Breadth 85.27% of maps
Counter safety 98.47.3 %
Star rate 98.39.0 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 98th means “better than 98% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

Only Triple Dribble. 08/05 to 08/18, 9 days. 13 earlier days are left out — below 60 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/05 and 08/18.

Win rate

08/05 — 47.2% from 127 appearances08/10 — 51.9% from 131 appearances08/11 — 48.1% from 270 appearances08/12 — 44.8% from 230 appearances08/13 — 48.7% from 119 appearances08/14 — 52.8% from 89 appearances08/15 — 50.0% from 104 appearances08/16 — 52.9% from 119 appearances08/18 — 63.2% from 68 appearances
47.2%08/05 63.2%08/18

Pick rate

08/05 — 0.2% from 127 appearances08/10 — 0.2% from 131 appearances08/11 — 0.3% from 270 appearances08/12 — 0.3% from 230 appearances08/13 — 0.3% from 119 appearances08/14 — 0.3% from 89 appearances08/15 — 0.4% from 104 appearances08/16 — 0.5% from 119 appearances08/18 — 0.3% from 68 appearances
0.2%08/05 0.3%08/18

Across the ranks

Win rate per rank tier on Triple Dribble — ranked battles only, the tier comes from the battle itself. The axis runs from Silver to Legendary, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 3 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.

Skill bonus −15.0 — punishes weak opponents: from Silver to Legendary the win rate drops by 15.0 points (regression 63.9% to 48.8%). Higher up he gets outplayed.

Silver — 65.0% from 311 gamesGold — 60.6% from 4,567 gamesDiamond — 55.8% from 5,132 gamesMythic — 52.5% from 20,430 gamesLegendary — 50.6% from 1,554 games
SilverGoldDiamondMythicLegendary

Against whom

Direct duels in Brawl Ball: how Doug does when that brawler is on the enemy team. Duels are available per mode, not per map — so unlike the numbers above, this section covers every Brawl Ball map, not just Triple Dribble. Computed across all ranked tiers together — not for your tier alone.

Counters

Countered by

The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. Doug runs in 1 circle — whoever Doug beats beats someone who in turn beats Doug. See it in the counter network

Good partners

On the same team, in Brawl Ball — which combination wins. Per mode as well, not per map. Computed across all ranked tiers together — not for your tier alone.

Bibi 63.1% 4,675 games Griff 62.7% 5,634 games Bull 62.6% 3,725 games Rico 61.3% 3,917 games Frank 60.7% 3,797 games Emz 60.4% 4,065 games

Who plays him best soon

Players with a profile and at least 20 games on Doug, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 ブロ女にタイマン負けた男です Masters 31 40.4% 77.4%
2 鬥士 Diamond 27 39.3% 77.8%
3 イエスキリスト✝️ Diamond 45 37.1% 57.8%
4 ばいばいでん Mythic 25 36.5% 68.0%
5 いのすけ様が登場する毎日 Diamond 28 35.4% 60.7%