My roster

Enter your player tag and the site hides everything you cannot play anyway: brawlers you are missing, and those below power 9 — below 11 from Mythic upwards. The tag goes to the official API once and then stays in your browser. It is neither stored nor logged here, and there is no account.

You can find your tag in the game, under your name in your profile.

← Overview

Doug

Support Mythic Ranked · Diamond Undermine Gem Grab
53.4%Win rate on Undermine
247Games here
0.4%Pick rate
38Trust Score
27. of 105Rank on this map
−11.2Skill bonus

Wins early — in Heist 7.0 points better in short rounds than in long ones (54.9% against 47.8%, split at 81 s). A pick for pace — if the game drags on, it works against him.

History

Only Undermine. 08/05 to 08/21, 10 days. 9 earlier days are left out — below 60 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/05 and 08/21.

Win rate

08/05 — 62.3% from 77 appearances08/06 — 54.4% from 68 appearances08/13 — 41.5% from 65 appearances08/14 — 33.9% from 62 appearances08/15 — 57.3% from 75 appearances08/16 — 42.9% from 91 appearances08/17 — 49.0% from 100 appearances08/18 — 50.0% from 98 appearances08/20 — 50.4% from 131 appearances08/21 — 56.9% from 116 appearances
62.3%08/05 56.9%08/21

Pick rate

08/05 — 0.4% from 77 appearances08/06 — 0.4% from 68 appearances08/13 — 0.5% from 65 appearances08/14 — 0.4% from 62 appearances08/15 — 0.5% from 75 appearances08/16 — 0.5% from 91 appearances08/17 — 0.5% from 100 appearances08/18 — 0.6% from 98 appearances08/20 — 0.3% from 131 appearances08/21 — 0.5% from 116 appearances
0.4%08/05 0.5%08/21

Across the ranks

Win rate per rank tier on Undermine — ranked battles only, the tier comes from the battle itself. The axis runs from Gold to Legendary, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 4 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.

Skill bonus −11.2 — punishes weak opponents: from Gold to Legendary the win rate drops by 11.2 points (regression 56.0% to 44.9%). Higher up he gets outplayed.

Gold — 58.5% from 453 gamesDiamond — 50.6% from 1,012 gamesMythic — 48.6% from 5,619 gamesLegendary — 46.5% from 359 games
GoldDiamondMythicLegendary

Against whom

Direct duels in Gem Grab: how Doug does when that brawler is on the enemy team. Duels are available per mode, not per map — so unlike the numbers above, this section covers every Gem Grab map, not just Undermine. Computed for Diamond.

Strong against

Doug counters these as well. They are missing above because that list sorts by confidence, not by the raw rate — on few duels a high percentage can be chance. So watch the duel count here in particular.

Weak against

The word after the game count says whether there is more to it than the brawler's own strength: hard counter means the edge is bigger than the two brawlers would give. A high win rate alone does not mean that. See it in the counter network

Good partners

On the same team, in Gem Grab — which combination wins. Per mode as well, not per map. Computed for Diamond.

Crow 68.8% 109 games Bolt 67.6% 102 games Bo 60.0% 130 games Starr Nova 59.5% 111 games Rico 56.8% 139 games Mortis 55.0% 191 games

Who plays him best

Players with a profile and at least 20 games on Doug, sorted by the Wilson lower bound. To the full list

RankPlayerTierGamesBoundWin rate
1 Mark杰瑞 Diamond 20 37.6% 60.0%
2 たぬきアンパン Diamond 21 37.2% 57.1%