Best map: Open Business with 57.3% from 931 games.
Wins early — in Gem Grab 6.9 points better in short rounds than in long ones (61.1% against 54.2%, split at 103 s). A pick for pace — if the game drags on, it works against him.
Legendarychange
On the tier: counter safety and star rate are computed across all tiers together and do not change when you switch — too few pairings are measured in Legendary for that. The other axes do.
08/04 to 08/25, 21 days. 6 earlier days are left out — below 60 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/04 and 08/25.
Steadily picked — the pick rate sits at 0.2% and has not shifted measurably of late.
Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Silver to Legendary, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 3 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles.
Skill bonus −4.4 — punishes weak opponents: from Silver to Legendary the win rate drops by 4.4 points (regression 55.5% to 51.1%). Higher up he gets outplayed.
Bounty▾
Where this brawler works (ranked, Legendary). Filtered to Bounty: 4 of 29 maps. 1 of 4 rows are too thin for Legendary alone and add Mythic — marked on the row. Those tiers are a measured two to three points apart, which is less than a row that thin loses to the shrinkage anyway.
| Map | Win rate | Games | Trust | ||
|---|---|---|---|---|---|
Layer Cake prev. season |
52.8% | 2980 | 75 | ||
Dry Season prev. season |
52.0% | 1238 | 62 | ||
Shooting Star +Mythicprev. season |
50.5% | 2447 | 72 | ||
Hideout prev. season |
48.3% | 659 | 52 |
Direct duels in Bounty: how Doug does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.
Worst case: 40.6% against Clancy in Gem Grab — barely punishable even there, which makes him a risk-free first pick.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. Doug runs in 1 circle — whoever Doug beats beats someone who in turn beats Doug. See it in the counter network
On the same team, in Bounty — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.
Bolt
67.0%
303 games
Tick
59.4%
652 games
Edgar
55.5%
1,486 games
Brock
55.9%
1,157 games
Rosa
71.0%
100 games
Gray
55.2%
1,077 games
Players with a profile and at least 20 games on Doug, sorted by the Wilson lower bound.
| Rank | Player | Tier | Games | Bound | Win rate |
|---|---|---|---|---|---|
| 1 | ブロ女にタイマン負けた男です | Masters | 31 | 40.6% | 77.4% |
| 2 | 鬥士 | Diamond | 27 | 39.5% | 77.8% |
| 3 | イエスキリスト✝️ | Diamond | 45 | 37.3% | 57.8% |
| 4 | ばいばいでん | Mythic | 25 | 36.7% | 68.0% |
| 5 | いのすけ様が登場する毎日 | Diamond | 28 | 35.6% | 60.7% |