My roster

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EN

Doug

Support Mythic All games Bounty
46.8%Win rate in Bounty
15,408Games
99Trust Score
68. of 106Rank in Bounty

Best map: Feast or Famine with 68.8% from 1,293 games.

Trophy Roadchange

Profile

Win ratePopularity 17.BreadthCounter safetyStar rate
Win rate 39.46.8 %
Popularity 17.0.25 %
Breadth 90.51% of maps
Counter safety 97.45.2 %
Star rate 65.23.4 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 97th means “better than 97% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

08/05 to 08/24, 18 days. 10 earlier days are left out — below 66 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/05 and 08/24.

Steadily picked — the pick rate sits at 0.5% and has not shifted measurably of late.

Win rate

08/05 — 61.0% from 251 appearances08/06 — 42.0% from 560 appearances08/07 — 47.7% from 172 appearances08/08 — 43.2% from 162 appearances08/09 — 41.2% from 153 appearances08/11 — 55.2% from 165 appearances08/12 — 53.0% from 270 appearances08/13 — 42.6% from 1,960 appearances08/14 — 43.5% from 1,932 appearances08/15 — 37.1% from 1,400 appearances08/16 — 46.9% from 2,586 appearances08/17 — 48.8% from 1,801 appearances08/18 — 52.6% from 1,678 appearances08/19 — 51.7% from 746 appearances08/20 — 44.0% from 912 appearances08/22 — 61.5% from 104 appearances08/23 — 71.8% from 78 appearances08/24 — 63.9% from 299 appearances
61.0%08/05 63.9%08/24

Pick rate

08/05 — 0.2% from 251 appearances08/06 — 0.2% from 560 appearances08/07 — 0.3% from 172 appearances08/08 — 0.2% from 162 appearances08/09 — 0.4% from 153 appearances08/11 — 0.1% from 165 appearances08/12 — 0.1% from 270 appearances08/13 — 0.2% from 1,960 appearances08/14 — 0.3% from 1,932 appearances08/15 — 0.2% from 1,400 appearances08/16 — 0.4% from 2,586 appearances08/17 — 0.3% from 1,801 appearances08/18 — 0.2% from 1,678 appearances08/19 — 0.2% from 746 appearances08/20 — 0.3% from 912 appearances08/22 — 0.2% from 104 appearances08/23 — 0.6% from 78 appearances08/24 — 0.4% from 299 appearances
0.2%08/05 0.4%08/24

On which maps

Bounty

Where this brawler works. Filtered to Bounty: 11 of 167 maps.

MapWin rateGamesTrust
Watermelons Bounty 63.7%
521 49
Layer Cake Bounty 53.3%
2986 75
Hideout Bounty 55.7%
470 47
Wall Hugging Bounty 52.0%
2554 73
Choral Chambers Bounty 57.6%
231 37
Supercut Bounty 47.2%
2166 70
Dry Season Bounty 46.4%
961 58
Shooting Star Bounty 41.2%
2239 71
Deathcap Trap Bounty 28.6%
63 17
Tasty Berry Bounty 36.7%
1189 61
Crystal Clearing Bounty 35.3%
2028 69

Against whom

Direct duels in Bounty: how Doug does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Measured in ranked battles — trophy games have no fixed line-ups, so “A beats B” cannot be counted there. Who counters whom still holds for you.

Worst case: 40.9% against Clancy in Gem Grab — barely punishable even there, which makes him a risk-free first pick.

Counters

Countered by

The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. Doug runs in 1 circle — whoever Doug beats beats someone who in turn beats Doug. See it in the counter network

Good partners

On the same team, in Bounty — which combination wins. The mode is the one chosen above. Also from ranked battles, so it matches the duels above. In trophy games a pairing like this depends heavily on who plays the brawler — beginner brawlers land up to nine points below what the teamwork itself gives.

Bolt 67.1% 295 games Tick 59.4% 633 games Edgar 55.5% 1,436 games Brock 55.8% 1,123 games Gray 55.6% 1,031 games Rosa 71.0% 100 games

Who plays him best soon

Players with a profile and at least 20 games on Doug, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 ブロ女にタイマン負けた男です Masters 31 40.7% 77.4%
2 鬥士 Diamond 27 39.7% 77.8%
3 イエスキリスト✝️ Diamond 45 37.4% 57.8%
4 ばいばいでん Mythic 25 36.8% 68.0%
5 いのすけ様が登場する毎日 Diamond 28 35.7% 60.7%