My roster

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EN

Doug

Support Mythic Ranked · Legendary Brawl Ball
51.0%Win rate in Brawl Ball
7,282Games
88Trust Score
28. of 105Rank in Brawl Ball
−12.3Skill bonus

Best map: Open Business with 57.3% from 931 games.

Wins early — in Gem Grab 6.9 points better in short rounds than in long ones (61.1% against 54.2%, split at 103 s). A pick for pace — if the game drags on, it works against him.

Legendarychange

Profile

On the tier: counter safety and star rate are computed across all tiers together and do not change when you switch — too few pairings are measured in Legendary for that. The other axes do.

Win rate 66.PopularityBreadthCounter safetyStar rate
Win rate 66.51.0 %
Popularity 83.1.77 %
Breadth 84.27% of maps
Counter safety 98.46.8 %
Star rate 98.39.0 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 98th means “better than 98% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

08/04 to 08/19, 16 days. 9 earlier days are left out — below 76 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/04 and 08/19.

Steadily picked — the pick rate sits at 0.2% and has not shifted measurably of late.

Win rate

08/04 — 47.8% from 201 appearances08/05 — 46.3% from 503 appearances08/06 — 46.8% from 248 appearances08/07 — 45.6% from 158 appearances08/08 — 48.9% from 133 appearances08/09 — 58.2% from 189 appearances08/10 — 51.0% from 655 appearances08/11 — 51.5% from 1,302 appearances08/12 — 51.1% from 1,018 appearances08/13 — 51.9% from 572 appearances08/14 — 53.2% from 440 appearances08/15 — 50.0% from 398 appearances08/16 — 52.9% from 473 appearances08/17 — 51.9% from 264 appearances08/18 — 54.3% from 348 appearances08/19 — 47.2% from 144 appearances
47.8%08/04 47.2%08/19

Pick rate

08/04 — 0.2% from 201 appearances08/05 — 0.2% from 503 appearances08/06 — 0.2% from 248 appearances08/07 — 0.2% from 158 appearances08/08 — 0.2% from 133 appearances08/09 — 0.2% from 189 appearances08/10 — 0.3% from 655 appearances08/11 — 0.3% from 1,302 appearances08/12 — 0.3% from 1,018 appearances08/13 — 0.3% from 572 appearances08/14 — 0.3% from 440 appearances08/15 — 0.4% from 398 appearances08/16 — 0.4% from 473 appearances08/17 — 0.3% from 264 appearances08/18 — 0.4% from 348 appearances08/19 — 0.4% from 144 appearances
0.2%08/04 0.4%08/19

Across the ranks

Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Silver to Legendary, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 3 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.

Skill bonus −12.3 — punishes weak opponents: from Silver to Legendary the win rate drops by 12.3 points (regression 62.3% to 50.0%). Higher up he gets outplayed.

Silver — 65.2% from 1,516 gamesGold — 59.3% from 22,875 gamesDiamond — 55.7% from 24,615 gamesMythic — 53.0% from 93,828 gamesLegendary — 51.0% from 7,282 games
SilverGoldDiamondMythicLegendary

On which maps

Brawl Ball

Where this brawler works (ranked, Legendary). Filtered to Brawl Ball: 5 of 29 maps. 1 of 5 rows are too thin for Legendary alone and add Mythic — marked on the row. Those tiers are a measured two to three points apart, which is less than a row that thin loses to the shrinkage anyway.

MapWin rateGamesTrust
Center Stage Brawl Ballprev. season 54.0%
1550 65
Sneaky Fields Brawl Ballprev. season 50.3%
3508 77
Triple Dribble Brawl Ballprev. season 50.6%
1551 65
Pinball Dreams Brawl Ballprev. season 48.9%
648 52
Spiraling Out Brawl Ball+Mythic 48.6%
181 33

Against whom

Direct duels in Brawl Ball: how Doug does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.

Worst case: 40.4% against Clancy in Gem Grab — barely punishable even there, which makes him a risk-free first pick.

Counters

Countered by

The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. Doug runs in 1 circle — whoever Doug beats beats someone who in turn beats Doug. See it in the counter network

Good partners

On the same team, in Brawl Ball — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.

Bibi 62.9% 4,488 games Griff 62.7% 5,405 games Bull 62.6% 3,600 games Rico 61.0% 3,747 games Frank 60.7% 3,624 games Emz 60.4% 3,905 games

Who plays him best soon

Players with a profile and at least 20 games on Doug, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 ブロ女にタイマン負けた男です Masters 31 40.6% 77.4%
2 鬥士 Diamond 27 39.6% 77.8%
3 イエスキリスト✝️ Diamond 45 37.3% 57.8%
4 ばいばいでん Mythic 25 36.7% 68.0%
5 いのすけ様が登場する毎日 Diamond 28 35.6% 60.7%