Best map: Parallel Plays with 65.8% from 18,997 games.
Goldchange
On the tier: star rate is computed across all tiers together and does not change when you switch. The other axes do.
08/05 to 08/26, 9 days. 15 earlier days are left out — below 60 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/05 and 08/26.
Steadily picked — the pick rate sits at 0.6% and has not shifted measurably of late.
Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Silver to Legendary, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 3 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.
Skill bonus −14.8 — punishes weak opponents: from Silver to Legendary the win rate drops by 14.8 points (regression 62.2% to 47.3%). Higher up he gets outplayed.
Gem Grab▾
Where this brawler works (ranked, Gold). Filtered to Gem Grab: 7 of 32 maps. 2 of 7 rows are too thin for Gold alone and add Diamond — marked on the row. Those tiers are a measured two to three points apart, which is less than a row that thin loses to the shrinkage anyway.
| Map | Win rate | Games | Trust | ||
|---|---|---|---|---|---|
Double Swoosh ![]() |
61.3% | 4683 | 82 | ||
Gem Fort ![]() |
59.3% | 3654 | 78 | ||
Hard Rock Mine ![]() |
59.2% | 2311 | 71 | ||
Undermine ![]() |
57.5% | 2086 | 70 | ||
Rustic Arcade ![]() |
54.6% | 1027 | 59 | ||
Crystal Arcade +Diamondprev. season |
53.0% | 777 | 55 | ||
Deathcap Trap +Diamondprev. season |
51.8% | 600 | 51 |
Direct duels in Gem Grab: how Doug does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.
Worst case: 40.4% against Clancy in Gem Grab — barely punishable even there, which makes him a risk-free first pick.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. Doug runs in 1 circle — whoever Doug beats beats someone who in turn beats Doug. See it in the counter network
On the same team, in Gem Grab — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.
Bolt
68.4%
1,150 games
Griff
61.2%
2,366 games
Clancy
71.2%
257 games
Bo
61.0%
1,835 games
Edgar
59.4%
4,389 games
Bibi
61.9%
956 games
Players with a profile and at least 20 games on Doug, sorted by the Wilson lower bound.
| Rank | Player | Tier | Games | Bound | Win rate |
|---|---|---|---|---|---|
| 1 | ブロ女にタイマン負けた男です | Masters | 31 | 40.7% | 77.4% |
| 2 | 鬥士 | Diamond | 27 | 39.6% | 77.8% |
| 3 | イエスキリスト✝️ | Diamond | 45 | 37.3% | 57.8% |
| 4 | ばいばいでん | Mythic | 25 | 36.8% | 68.0% |
| 5 | いのすけ様が登場する毎日 | Diamond | 28 | 35.7% | 60.7% |