Best map: Flaring Phoenix with 56.4% from 1,157 games.
Wins early — in Hot Zone 12.7 points better in short rounds than in long ones (63.3% against 50.6%, split at 96 s). A pick for pace — if the game drags on, it works against him.
Mythicchange
On the tier: counter safety and star rate are computed across all tiers together and do not change when you switch — too few pairings are measured in Mythic for that. The other axes do.
08/04 to 08/25, 21 days. 6 earlier days are left out — below 110 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/04 and 08/25.
Steadily picked — the pick rate sits at 0.3% and has not shifted measurably of late.
Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Silver to Legendary, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 3 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.
Skill bonus −14.7 — punishes weak opponents: from Silver to Legendary the win rate drops by 14.7 points (regression 62.1% to 47.4%). Higher up he gets outplayed.
Gem Grab▾
Where this brawler works (ranked, Mythic). Filtered to Gem Grab: 7 of 31 maps.
| Map | Win rate | Games | Trust | ||
|---|---|---|---|---|---|
Double Swoosh prev. season |
52.7% | 18948 | 100 | ||
Gem Fort prev. season |
51.7% | 13963 | 98 | ||
Hard Rock Mine prev. season |
51.7% | 7400 | 88 | ||
Crystal Arcade prev. season |
48.9% | 5687 | 85 | ||
Undermine prev. season |
48.4% | 5754 | 85 | ||
Deathcap Trap prev. season |
48.5% | 3895 | 79 | ||
Rustic Arcade prev. season |
44.8% | 1954 | 69 |
Direct duels in Gem Grab: how Doug does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.
Worst case: 40.9% against Clancy in Gem Grab — barely punishable even there, which makes him a risk-free first pick.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. Doug runs in 1 circle — whoever Doug beats beats someone who in turn beats Doug. See it in the counter network
On the same team, in Gem Grab — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.
Bolt
68.5%
1,124 games
Griff
61.1%
2,321 games
Bo
61.1%
1,803 games
Clancy
70.9%
254 games
Edgar
59.2%
4,278 games
Bibi
61.9%
930 games
Players with a profile and at least 20 games on Doug, sorted by the Wilson lower bound.
| Rank | Player | Tier | Games | Bound | Win rate |
|---|---|---|---|---|---|
| 1 | ブロ女にタイマン負けた男です | Masters | 31 | 40.8% | 77.4% |
| 2 | 鬥士 | Diamond | 27 | 39.7% | 77.8% |
| 3 | イエスキリスト✝️ | Diamond | 45 | 37.4% | 57.8% |
| 4 | ばいばいでん | Mythic | 25 | 36.9% | 68.0% |
| 5 | いのすけ様が登場する毎日 | Diamond | 28 | 35.8% | 60.7% |