Best map: Parallel Plays with 58.8% from 11,642 games.
Wins early — in Gem Grab 6.9 points better in short rounds than in long ones (61.1% against 54.2%, split at 103 s). A pick for pace — if the game drags on, it works against him.
Diamondchange
On the tier: star rate is computed across all tiers together and does not change when you switch. The other axes do.
08/05 to 08/25, 14 days. 12 earlier days are left out — below 60 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/05 and 08/25.
Steadily picked — the pick rate sits at 0.7% and has not shifted measurably of late.
Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Silver to Legendary, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 3 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.
Skill bonus −10.4 — punishes weak opponents: from Silver to Legendary the win rate drops by 10.4 points (regression 55.4% to 45.0%). Higher up he gets outplayed.
Heist▾
Where this brawler works (ranked, Diamond). Filtered to Heist: 6 of 32 maps. 3 of 6 rows are too thin for Diamond alone and add Mythic / Gold — marked on the row. Those tiers are a measured two to three points apart, which is less than a row that thin loses to the shrinkage anyway.
| Map | Win rate | Games | Trust | ||
|---|---|---|---|---|---|
Hot Potato ![]() |
57.3% | 668 | 52 | ||
Pit Stop ![]() |
54.6% | 639 | 52 | ||
Safe(r) Zone +Mythic + Gold |
48.3% | 851 | 56 | ||
Kaboom Canyon ![]() |
45.9% | 370 | 44 | ||
Safe Zone +Mythicprev. season |
43.0% | 1494 | 65 | ||
Bridge Too Far +Mythicprev. season |
39.4% | 1048 | 59 |
Direct duels in Heist: how Doug does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.
Worst case: 40.7% against Clancy in Gem Grab — barely punishable even there, which makes him a risk-free first pick.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network
On the same team, in Heist — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.
Nori
60.3%
1,222 games
Edgar
56.4%
1,574 games
Jessie
58.5%
484 games
Chuck
58.3%
489 games
Mico
57.9%
541 games
Bull
58.1%
384 games
Players with a profile and at least 20 games on Doug, sorted by the Wilson lower bound.
| Rank | Player | Tier | Games | Bound | Win rate |
|---|---|---|---|---|---|
| 1 | ブロ女にタイマン負けた男です | Masters | 31 | 40.5% | 77.4% |
| 2 | 鬥士 | Diamond | 27 | 39.4% | 77.8% |
| 3 | イエスキリスト✝️ | Diamond | 45 | 37.2% | 57.8% |
| 4 | ばいばいでん | Mythic | 25 | 36.6% | 68.0% |
| 5 | いのすけ様が登場する毎日 | Diamond | 28 | 35.5% | 60.7% |