Best map: Parallel Plays with 65.8% from 18,365 games.
Wins early — in Hot Zone 12.7 points better in short rounds than in long ones (63.3% against 50.6%, split at 96 s). A pick for pace — if the game drags on, it works against him.
Goldchange
On the tier: star rate is computed across all tiers together and does not change when you switch. The other axes do.
08/20 to 08/25, 6 days. 9 earlier days are left out — below 60 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/20 and 08/25.
Steadily picked — the pick rate sits at 0.6% and has not shifted measurably of late.
Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Silver to Legendary, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 3 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.
Skill bonus −10.5 — punishes weak opponents: from Silver to Legendary the win rate drops by 10.5 points (regression 55.5% to 45.0%). Higher up he gets outplayed.
Heist▾
Where this brawler works (ranked, Gold). Filtered to Heist: 6 of 32 maps. 2 of 6 rows are too thin for Gold alone and add Diamond — marked on the row. Those tiers are a measured two to three points apart, which is less than a row that thin loses to the shrinkage anyway.
| Map | Win rate | Games | Trust | ||
|---|---|---|---|---|---|
Hot Potato ![]() |
60.5% | 1035 | 59 | ||
Pit Stop ![]() |
53.9% | 804 | 55 | ||
Kaboom Canyon ![]() |
50.4% | 677 | 53 | ||
Safe(r) Zone +Diamond |
48.8% | 779 | 55 | ||
Safe Zone ![]() |
46.6% | 562 | 50 | ||
Bridge Too Far +Diamond |
45.4% | 654 | 52 |
Direct duels in Heist: how Doug does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.
Worst case: 40.9% against Clancy in Gem Grab — barely punishable even there, which makes him a risk-free first pick.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network
On the same team, in Heist — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.
Nori
60.6%
1,134 games
Edgar
56.9%
1,498 games
Chuck
58.8%
469 games
Jessie
58.3%
465 games
Mico
57.6%
524 games
Bull
57.4%
364 games
Players with a profile and at least 20 games on Doug, sorted by the Wilson lower bound.
| Rank | Player | Tier | Games | Bound | Win rate |
|---|---|---|---|---|---|
| 1 | ブロ女にタイマン負けた男です | Masters | 31 | 40.7% | 77.4% |
| 2 | 鬥士 | Diamond | 27 | 39.7% | 77.8% |
| 3 | イエスキリスト✝️ | Diamond | 45 | 37.4% | 57.8% |
| 4 | ばいばいでん | Mythic | 25 | 36.8% | 68.0% |
| 5 | いのすけ様が登場する毎日 | Diamond | 28 | 35.7% | 60.7% |