Best map: Open Business with 57.6% from 368 games.
Diamondchange
08/04 to 08/21, 14 days. 9 earlier days are left out — below 63 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/04 and 08/21.
Steadily picked — the pick rate sits at 0.1% and has not shifted measurably of late.
Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Gold to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 3 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.
Skill bonus +3.5 — rewards skill: from Gold to Masters the win rate climbs by 3.5 points (regression 47.0% to 50.5%). The higher the tier, the better he does.
Where this brawler works (ranked, Diamond).
| Map | Win rate | Games | Trust | ||
|---|---|---|---|---|---|
Open Business ![]() |
57.6% | 368 | 44 | ||
Dueling Beetles ![]() |
56.3% | 407 | 45 | ||
Ring of Fire ![]() |
52.8% | 352 | 43 | ||
Double Swoosh prev. season |
51.6% | 380 | 44 | ||
Gem Fort prev. season |
50.2% | 283 | 40 | ||
Sneaky Fields prev. season |
48.7% | 423 | 46 | ||
Center Stage prev. season |
48.6% | 368 | 44 | ||
Crystal Arcade prev. season |
47.9% | 140 | 29 | ||
Kaboom Canyon prev. season |
47.0% | 181 | 33 | ||
Flaring Phoenix prev. season |
47.9% | 96 | 23 | ||
Hard Rock Mine prev. season |
46.4% | 233 | 37 | ||
Undermine prev. season |
45.8% | 277 | 39 | ||
Bridge Too Far prev. season |
46.7% | 120 | 27 | ||
Hideout prev. season |
47.4% | 57 | 16 | ||
Rustic Arcade prev. season |
46.3% | 95 | 23 | ||
Hot Potato prev. season |
44.0% | 332 | 42 | ||
Layer Cake prev. season |
43.4% | 122 | 27 | ||
Pinball Dreams prev. season |
43.5% | 310 | 41 | ||
Safe Zone prev. season |
40.7% | 135 | 29 | ||
Shooting Star prev. season |
37.5% | 64 | 17 | ||
New Horizons prev. season |
35.4% | 48 | 13 | ||
Deathcap Trap prev. season |
39.9% | 138 | 29 | ||
Spiraling Out ![]() |
39.1% | 115 | 26 | ||
Dry Season prev. season |
34.6% | 52 | 14 | ||
Triple Dribble prev. season |
40.7% | 337 | 42 | ||
Parallel Plays prev. season |
40.2% | 254 | 38 | ||
Safe(r) Zone ![]() |
26.7% | 30 | 6 | ||
Pit Stop ![]() |
35.8% | 81 | 21 | ||
Out in the Open prev. season |
35.1% | 74 | 20 | ||
Belle's Rock prev. season |
31.5% | 73 | 19 |
Direct duels in Gem Grab: how Draco does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.
Worst case: 40.1% against Edgar in Gem Grab — barely punishable even there, which makes him a risk-free first pick.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network
On the same team, in Gem Grab — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.
Mortis
60.9%
110 games
Rico
55.3%
94 games
Stu
58.3%
60 games
Bo
56.3%
71 games
Emz
51.0%
96 games
Trunk
51.1%
88 games
Players with a profile and at least 20 games on Draco, sorted by the Wilson lower bound. To the full list
No player with enough games on this brawler yet.