Best map: Dueling Beetles with 56.3% from 426 games.
Diamondchange
08/04 to 08/21, 14 days. 9 earlier days are left out — below 63 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/04 and 08/21.
Steadily picked — the pick rate sits at 0.1% and has not shifted measurably of late.
Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Gold to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 3 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.
Skill bonus +3.7 — rewards skill: from Gold to Masters the win rate climbs by 3.7 points (regression 46.8% to 50.6%). The higher the tier, the better he does.
Where this brawler works (ranked, Diamond).
| Map | Win rate | Games | Trust | ||
|---|---|---|---|---|---|
Dueling Beetles ![]() |
56.3% | 426 | 46 | ||
Open Business ![]() |
56.7% | 388 | 44 | ||
Ring of Fire ![]() |
52.4% | 372 | 44 | ||
Double Swoosh prev. season |
51.6% | 386 | 44 | ||
Gem Fort prev. season |
50.3% | 286 | 40 | ||
Center Stage prev. season |
48.8% | 373 | 44 | ||
Sneaky Fields prev. season |
48.4% | 428 | 46 | ||
Crystal Arcade prev. season |
47.9% | 140 | 29 | ||
Kaboom Canyon prev. season |
47.3% | 184 | 33 | ||
Hideout prev. season |
49.2% | 59 | 16 | ||
Flaring Phoenix prev. season |
47.9% | 96 | 23 | ||
Undermine prev. season |
46.1% | 284 | 40 | ||
Hard Rock Mine prev. season |
46.0% | 235 | 37 | ||
Bridge Too Far prev. season |
46.3% | 121 | 27 | ||
Rustic Arcade prev. season |
46.3% | 95 | 23 | ||
Hot Potato prev. season |
44.0% | 348 | 43 | ||
Pinball Dreams prev. season |
43.9% | 314 | 41 | ||
Layer Cake prev. season |
43.1% | 123 | 27 | ||
Safe Zone prev. season |
40.9% | 137 | 29 | ||
Shooting Star prev. season |
37.5% | 64 | 17 | ||
New Horizons prev. season |
35.4% | 48 | 13 | ||
Deathcap Trap prev. season |
39.9% | 138 | 29 | ||
Dry Season prev. season |
34.6% | 52 | 14 | ||
Safe(r) Zone ![]() |
29.0% | 31 | 7 | ||
Spiraling Out ![]() |
39.0% | 118 | 27 | ||
Triple Dribble prev. season |
40.8% | 341 | 42 | ||
Parallel Plays prev. season |
40.5% | 257 | 38 | ||
Out in the Open prev. season |
35.1% | 74 | 20 | ||
Pit Stop ![]() |
34.9% | 83 | 21 | ||
Belle's Rock prev. season |
32.0% | 75 | 20 |
Direct duels in Knockout: how Draco does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.
Worst case: 37.5% against Griff in Brawl Ball — barely punishable even there, which makes him a risk-free first pick.
Draco counters nobody here — he wins and loses as strength would have it.
Nobody counters Draco here. As a first pick he cannot be punished in this mode.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network
On the same team, in Knockout — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone. From last season — there are not enough numbers in the current one yet.
Not enough data yet.
Players with a profile and at least 20 games on Draco, sorted by the Wilson lower bound. To the full list
No player with enough games on this brawler yet.