Best map: Open Business with 58.8% from 313 games.
Goldchange
08/05 to 08/21, 4 days. 17 earlier days are left out — below 60 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/05 and 08/21.
Steadily picked — the pick rate sits at 0.1% and has not shifted measurably of late.
Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Silver to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 2 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.
Skill bonus +4.5 — rewards skill: from Silver to Masters the win rate climbs by 4.5 points (regression 46.1% to 50.5%). The higher the tier, the better he does.
Where this brawler works (ranked, Gold).
| Map | Win rate | Games | Trust | ||
|---|---|---|---|---|---|
Open Business ![]() |
58.8% | 313 | 41 | ||
Ring of Fire ![]() |
57.5% | 322 | 42 | ||
Dueling Beetles ![]() |
52.8% | 299 | 40 | ||
Triple Dribble ![]() |
53.9% | 141 | 29 | ||
Layer Cake ![]() |
58.5% | 53 | 15 | ||
Spiraling Out ![]() |
51.9% | 135 | 29 | ||
Belle's Rock prev. season |
56.9% | 51 | 14 | ||
Pit Stop ![]() |
52.7% | 93 | 23 | ||
Crystal Arcade prev. season |
81.8% | 11 | 0 | ||
Hot Potato ![]() |
49.7% | 153 | 30 | ||
Rustic Arcade ![]() |
53.7% | 54 | 15 | ||
Center Stage ![]() |
49.3% | 146 | 30 | ||
Gem Fort ![]() |
49.3% | 138 | 29 | ||
Sneaky Fields ![]() |
48.0% | 150 | 30 | ||
Pinball Dreams ![]() |
48.1% | 131 | 28 | ||
Hard Rock Mine ![]() |
47.8% | 90 | 23 | ||
Double Swoosh ![]() |
46.7% | 167 | 32 | ||
Flaring Phoenix ![]() |
47.8% | 46 | 12 | ||
Dry Season prev. season |
44.7% | 38 | 10 | ||
Undermine ![]() |
44.4% | 117 | 26 | ||
Bridge Too Far ![]() |
43.9% | 57 | 16 | ||
Shooting Star prev. season |
42.9% | 35 | 8 | ||
Deathcap Trap prev. season |
27.3% | 11 | 0 | ||
New Horizons prev. season |
38.1% | 42 | 11 | ||
Out in the Open prev. season |
37.2% | 43 | 11 | ||
Safe Zone ![]() |
37.2% | 43 | 11 | ||
Parallel Plays ![]() |
40.6% | 96 | 23 | ||
Kaboom Canyon ![]() |
38.1% | 84 | 21 | ||
Hideout prev. season |
33.3% | 45 | 12 | ||
Safe(r) Zone ![]() |
33.9% | 59 | 16 |
Direct duels in Knockout: how Draco does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.
Worst case: 23.0% against Nori in Heist. On average the worst case sits at 27.3%.
Draco counters nobody here — he wins and loses as strength would have it.
Nobody counters Draco here. As a first pick he cannot be punished in this mode.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network
On the same team, in Knockout — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.
Not enough data yet.
Players with a profile and at least 20 games on Draco, sorted by the Wilson lower bound. To the full list
No player with enough games on this brawler yet.