Best map: Ring of Fire with 57.0% from 2,910 games.
Mythicchange
08/05 to 08/19, 12 days. 10 earlier days are left out — below 400 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/05 and 08/19.
Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Gold to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 3 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.
Skill bonus +3.7 — rewards skill: from Gold to Masters the win rate climbs by 3.7 points (regression 46.8% to 50.6%). The higher the tier, the better he does.
Where this brawler works (ranked, Mythic).
| Map | Win rate | Games | Trust | ||
|---|---|---|---|---|---|
Ring of Fire prev. season |
57.0% | 2910 | 75 | ||
Open Business prev. season |
53.6% | 3306 | 76 | ||
Dueling Beetles prev. season |
49.8% | 3823 | 79 | ||
Flaring Phoenix prev. season |
52.1% | 413 | 45 | ||
Hard Rock Mine prev. season |
49.5% | 1518 | 65 | ||
Crystal Arcade prev. season |
49.4% | 1591 | 65 | ||
Gem Fort prev. season |
48.0% | 1869 | 68 | ||
Deathcap Trap prev. season |
48.3% | 1165 | 61 | ||
Undermine prev. season |
47.9% | 1725 | 67 | ||
Hot Potato prev. season |
47.7% | 1666 | 66 | ||
Double Swoosh prev. season |
46.8% | 2527 | 72 | ||
Spiraling Out ![]() |
66.7% | 18 | 0 | ||
Triple Dribble prev. season |
45.4% | 2637 | 73 | ||
Pinball Dreams prev. season |
45.5% | 1894 | 68 | ||
Sneaky Fields prev. season |
44.8% | 2849 | 74 | ||
Shooting Star prev. season |
47.0% | 202 | 35 | ||
Dry Season prev. season |
46.2% | 234 | 37 | ||
Center Stage prev. season |
43.8% | 2210 | 70 | ||
Layer Cake prev. season |
44.5% | 566 | 50 | ||
New Horizons prev. season |
44.2% | 267 | 39 | ||
Rustic Arcade prev. season |
43.9% | 522 | 49 | ||
Bridge Too Far prev. season |
43.6% | 381 | 44 | ||
Parallel Plays prev. season |
42.9% | 1576 | 65 | ||
Safe Zone prev. season |
43.2% | 468 | 47 | ||
Belle's Rock prev. season |
41.8% | 294 | 40 | ||
Hideout prev. season |
41.0% | 234 | 37 | ||
Kaboom Canyon prev. season |
41.1% | 757 | 54 | ||
Out in the Open prev. season |
40.5% | 247 | 38 |
Direct duels in Knockout: how Draco does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.
Worst case: 47.2% against Emz in Hot Zone — barely punishable even there, which makes him a risk-free first pick.
Draco counters nobody here — he wins and loses as strength would have it.
Nobody counters Draco here. As a first pick he cannot be punished in this mode.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network
On the same team, in Knockout — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone. From last season — there are not enough numbers in the current one yet.
Not enough data yet.
Players with a profile and at least 20 games on Draco, sorted by the Wilson lower bound. To the full list
No player with enough games on this brawler yet.