For Heist, this map's mode — duels and star rates are available per mode, not per map.
On the tier: counter safety and star rate are computed across all tiers together and do not change when you switch — too few pairings are measured in Mythic for that. The other axes do.
Only Safe Zone. 08/13 to 08/18, 4 days. 14 earlier days are left out — below 60 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/13 and 08/18.
Direct duels in Heist: how Draco does when that brawler is on the enemy team. Duels are available per mode, not per map — so unlike the numbers above, this section covers every Heist map, not just Safe Zone. Computed across all ranked tiers together — not for your tier alone.
Draco counters nobody here — he wins and loses as strength would have it.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network
On the same team, in Heist — which combination wins. Per mode as well, not per map. Computed across all ranked tiers together — not for your tier alone.
Nori
54.6%
194 games
Jessie
55.3%
76 games
Nita
53.5%
99 games
Bull
54.0%
87 games
Mico
51.4%
140 games
Griff
50.4%
127 games
Players with a profile and at least 20 games on Draco, sorted by the Wilson lower bound. To the full list
| Rank | Player | Tier | Games | Bound | Win rate |
|---|---|---|---|---|---|
| 1 | Shizodiskoteka6 | Mythic | 64 | 33.1% | 42.2% |