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Draco

Tank Legendary Ranked · Gold Brawl Ball
47.9%Win rate in Brawl Ball
2,213Games
70Trust Score
50. of 105Rank in Brawl Ball

Best map: Ring of Fire with 56.7% from 932 games.

Goldchange

Profile

On the tier: star rate is computed across all tiers together and does not change when you switch. The other axes do.

Win ratePopularity 22.BreadthCounter safetyStar rate
Win rate 54.47.9 %
Popularity 22.0.10 %
Breadth 23.7% of maps
Counter safety
Star rate 51.20.9 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 54th means “better than 54% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

08/20 to 08/25, 6 days. 13 earlier days are left out — below 60 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/20 and 08/25.

Steadily picked — the pick rate sits at 0.1% and has not shifted measurably of late.

Win rate

08/20 — 53.2% from 361 appearances08/21 — 48.4% from 428 appearances08/22 — 49.1% from 336 appearances08/23 — 42.3% from 298 appearances08/24 — 45.7% from 442 appearances08/25 — 48.6% from 348 appearances
53.2%08/20 48.6%08/25

Pick rate

08/20 — 0.1% from 361 appearances08/21 — 0.1% from 428 appearances08/22 — 0.1% from 336 appearances08/23 — 0.1% from 298 appearances08/24 — 0.1% from 442 appearances08/25 — 0.1% from 348 appearances
0.1%08/20 0.1%08/25

Across the ranks

Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Gold to Legendary, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 4 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.

No clear rank trend — from Gold to Legendary the win rate stays practically the same (regression −2.7 points across the whole range). He plays the same at the bottom as at the top.

Gold — 48.2% from 2,295 gamesDiamond — 46.8% from 2,792 gamesMythic — 45.1% from 10,039 gamesLegendary — 46.7% from 2,023 games
GoldDiamondMythicLegendary

On which maps

Brawl Ball

Where this brawler works (ranked, Gold). Filtered to Brawl Ball: 5 of 30 maps. Almost every row here is too thin for Gold alone and adds Diamond. Those tiers are a measured two to three points apart, which is less than a row that thin loses to the shrinkage anyway.

MapWin rateGamesTrust
Center Stage Brawl Ball 49.6%
814 55
Pinball Dreams Brawl Ball 49.8%
713 53
Triple Dribble Brawl Ball 48.4%
795 55
Sneaky Fields Brawl Ball 46.8%
973 58
Spiraling Out Brawl Ball 46.3%
779 55

Against whom

Direct duels in Brawl Ball: how Draco does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.

Worst case: 29.4% against Mico in Heist. On average the worst case sits at 29.0%.

Counters

Countered by

The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network

Good partners

On the same team, in Brawl Ball — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.

Bibi 58.1% 403 games Rico 56.3% 469 games Griff 53.4% 685 games Trunk 53.9% 345 games Stu 54.4% 215 games Bull 53.0% 304 games

Who plays him best soon

Players with a profile and at least 20 games on Draco, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 İNDORAPTOR Legendary 59 40.3% 61.0%
2 Shizodiskoteka6 Mythic 68 33.2% 42.6%