Best map: Ring of Fire with 60.8% from 1,812 games.
Wins late — in Hot Zone 6.6 points better in long rounds than in short ones (55.5% against 48.9%, split at 96 s). Needs the long round; in a fast game he never arrives.
Masterschange
On the tier: counter safety and star rate are computed across all tiers together and do not change when you switch — too few pairings are measured in Masters for that. The other axes do.
Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Gold to Legendary, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 4 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.
Skill bonus −2.9 — punishes weak opponents: from Gold to Legendary the win rate drops by 2.9 points (regression 47.6% to 44.7%). Higher up he gets outplayed.
Brawl Ball▾
Where this brawler works (ranked, Masters). Filtered to Brawl Ball: 2 of 11 maps. Almost every row here is too thin for Masters alone and adds Legendary / Mythic. Those tiers are a measured two to three points apart, which is less than a row that thin loses to the shrinkage anyway.
| Map | Win rate | Games | Trust | ||
|---|---|---|---|---|---|
Sneaky Fields prev. season |
45.8% | 692 | 53 | ||
Triple Dribble prev. season |
44.5% | 3176 | 76 |
Direct duels in Brawl Ball: how Draco does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.
Worst case: 29.0% against Mico in Heist. On average the worst case sits at 29.0%.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network
On the same team, in Brawl Ball — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.
Bibi
57.6%
413 games
Rico
56.2%
486 games
Griff
54.0%
706 games
Trunk
53.5%
357 games
Bull
53.8%
316 games
El Primo
55.8%
138 games
Players with a profile and at least 20 games on Draco, sorted by the Wilson lower bound.
| Rank | Player | Tier | Games | Bound | Win rate |
|---|---|---|---|---|---|
| 1 | İNDORAPTOR | Legendary | 65 | 39.9% | 58.5% |
| 2 | Shizodiskoteka6 | Mythic | 68 | 33.2% | 42.6% |