Best map: Ring of Fire with 57.5% from 3,186 games.
Mythicchange
On the tier: counter safety and star rate are computed across all tiers together and do not change when you switch — too few pairings are measured in Mythic for that. The other axes do.
08/04 to 08/25, 20 days. 5 earlier days are left out — below 60 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/04 and 08/25.
Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Gold to Legendary, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 4 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.
Skill bonus −2.9 — punishes weak opponents: from Gold to Legendary the win rate drops by 2.9 points (regression 47.6% to 44.7%). Higher up he gets outplayed.
Brawl Ball▾
Where this brawler works (ranked, Mythic). Filtered to Brawl Ball: 5 of 30 maps. 1 of 5 rows are too thin for Mythic alone and add Legendary / Diamond — marked on the row. Those tiers are a measured two to three points apart, which is less than a row that thin loses to the shrinkage anyway.
| Map | Win rate | Games | Trust | ||
|---|---|---|---|---|---|
Pinball Dreams prev. season |
45.7% | 1966 | 69 | ||
Triple Dribble prev. season |
45.3% | 2706 | 73 | ||
Sneaky Fields prev. season |
45.1% | 2966 | 75 | ||
Spiraling Out +Legendary + Diamond |
45.3% | 508 | 48 | ||
Center Stage prev. season |
44.1% | 2275 | 71 |
Direct duels in Brawl Ball: how Draco does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.
Worst case: 29.3% against Mico in Heist. On average the worst case sits at 28.6%.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network
On the same team, in Brawl Ball — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.
Bibi
58.2%
404 games
Rico
56.5%
474 games
Griff
53.5%
690 games
Trunk
53.4%
354 games
Bull
53.7%
311 games
Stu
53.5%
226 games
Players with a profile and at least 20 games on Draco, sorted by the Wilson lower bound.
| Rank | Player | Tier | Games | Bound | Win rate |
|---|---|---|---|---|---|
| 1 | İNDORAPTOR | Legendary | 61 | 39.7% | 59.0% |
| 2 | Shizodiskoteka6 | Mythic | 68 | 33.2% | 42.6% |