My roster

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Draco

Tank Legendary Ranked · Diamond Gem Grab
50.9%Win rate in Gem Grab
1,627Games
66Trust Score
49. of 105Rank in Gem Grab

Best map: Open Business with 55.4% from 1,028 games.

Wins late — in Hot Zone 5.7 points better in long rounds than in short ones (54.9% against 49.2%, split at 96 s). Needs the long round; in a fast game he never arrives.

Diamondchange

Profile

On the tier: star rate is computed across all tiers together and does not change when you switch. The other axes do.

Win ratePopularity 19.BreadthCounter safetyStar rate
Win rate 62.50.9 %
Popularity 19.0.11 %
Breadth 24.7% of maps
Counter safety
Star rate 46.23.5 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 62th means “better than 62% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

08/05 to 08/25, 15 days. 13 earlier days are left out — below 60 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/05 and 08/25.

Steadily picked — the pick rate sits at 0.1% and has not shifted measurably of late.

Win rate

08/05 — 47.9% from 94 appearances08/06 — 44.0% from 100 appearances08/12 — 52.4% from 63 appearances08/13 — 48.1% from 79 appearances08/14 — 46.6% from 88 appearances08/15 — 52.8% from 108 appearances08/16 — 47.7% from 130 appearances08/17 — 56.6% from 106 appearances08/18 — 40.4% from 99 appearances08/20 — 46.3% from 294 appearances08/21 — 51.7% from 383 appearances08/22 — 49.1% from 279 appearances08/23 — 56.2% from 194 appearances08/24 — 53.6% from 252 appearances08/25 — 53.3% from 197 appearances
47.9%08/05 53.3%08/25

Pick rate

08/05 — 0.1% from 94 appearances08/06 — 0.1% from 100 appearances08/12 — 0.1% from 63 appearances08/13 — 0.1% from 79 appearances08/14 — 0.1% from 88 appearances08/15 — 0.1% from 108 appearances08/16 — 0.1% from 130 appearances08/17 — 0.1% from 106 appearances08/18 — 0.1% from 99 appearances08/20 — 0.1% from 294 appearances08/21 — 0.1% from 383 appearances08/22 — 0.1% from 279 appearances08/23 — 0.1% from 194 appearances08/24 — 0.1% from 252 appearances08/25 — 0.1% from 197 appearances
0.1%08/05 0.1%08/25

Across the ranks

Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Gold to Legendary, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 4 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.

No clear rank trend — from Gold to Legendary the win rate stays practically the same (regression −0.3 points across the whole range). He plays the same at the bottom as at the top.

Gold — 48.9% from 2,007 gamesDiamond — 49.8% from 2,611 gamesMythic — 48.1% from 11,370 gamesLegendary — 49.5% from 3,245 games
GoldDiamondMythicLegendary

On which maps

Gem Grab

Where this brawler works (ranked, Diamond). Filtered to Gem Grab: 7 of 31 maps. Almost every row here is too thin for Diamond alone and adds Mythic. Those tiers are a measured two to three points apart, which is less than a row that thin loses to the shrinkage anyway.

MapWin rateGamesTrust
Double Swoosh Gem Grab 52.4%
483 48
Hard Rock Mine Gem Grabprev. season 49.4%
2032 69
Crystal Arcade Gem Grabprev. season 49.3%
1731 67
Gem Fort Gem Grab 51.0%
512 49
Undermine Gem Grab 48.9%
464 47
Deathcap Trap Gem Grabprev. season 47.4%
1303 62
Rustic Arcade Gem Grabprev. season 45.9%
710 53

Against whom

Direct duels in Gem Grab: how Draco does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.

Worst case: 30.0% against Mico in Heist. On average the worst case sits at 28.8%.

Counters

Countered by

The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network

Good partners

On the same team, in Gem Grab — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.

Bolt 65.6% 157 games Mortis 56.4% 385 games 8-Bit 62.7% 142 games Chester 58.6% 162 games Starr Nova 56.4% 225 games Doug 67.7% 65 games

Who plays him best soon

Players with a profile and at least 20 games on Draco, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 İNDORAPTOR Legendary 65 39.7% 58.5%
2 Shizodiskoteka6 Mythic 68 33.0% 42.6%