Best map: Ring of Fire with 57.5% from 3,186 games.
Mythicchange
On the tier: counter safety and star rate are computed across all tiers together and do not change when you switch — too few pairings are measured in Mythic for that. The other axes do.
08/04 to 08/24, 18 days. 6 earlier days are left out — below 84 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/04 and 08/24.
Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Gold to Legendary, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 4 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.
No clear rank trend — from Gold to Legendary the win rate stays practically the same (regression −1.0 points across the whole range). He plays the same at the bottom as at the top.
Gem Grab▾
Where this brawler works (ranked, Mythic). Filtered to Gem Grab: 7 of 30 maps. 1 of 7 rows are too thin for Mythic alone and add Legendary — marked on the row. Those tiers are a measured two to three points apart, which is less than a row that thin loses to the shrinkage anyway.
| Map | Win rate | Games | Trust | ||
|---|---|---|---|---|---|
Hard Rock Mine prev. season |
49.4% | 1600 | 66 | ||
Crystal Arcade prev. season |
49.4% | 1591 | 65 | ||
Undermine prev. season |
48.0% | 1811 | 67 | ||
Gem Fort prev. season |
47.9% | 1961 | 69 | ||
Deathcap Trap prev. season |
48.3% | 1165 | 61 | ||
Double Swoosh prev. season |
47.0% | 2667 | 73 | ||
Rustic Arcade +Legendaryprev. season |
46.5% | 716 | 54 |
Direct duels in Gem Grab: how Draco does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.
Worst case: 29.4% against Mico in Heist. On average the worst case sits at 29.0%.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network
On the same team, in Gem Grab — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.
Bolt
64.7%
153 games
Mortis
56.9%
369 games
8-Bit
62.2%
135 games
Starr Nova
57.4%
209 games
Chester
59.0%
156 games
Doug
67.7%
62 games
Players with a profile and at least 20 games on Draco, sorted by the Wilson lower bound.
| Rank | Player | Tier | Games | Bound | Win rate |
|---|---|---|---|---|---|
| 1 | İNDORAPTOR | Legendary | 59 | 40.3% | 61.0% |
| 2 | Shizodiskoteka6 | Mythic | 68 | 33.2% | 42.6% |